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Searched refs:mD3DUniforms (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp798 for (const D3DUniform *d3dUniform : mD3DUniforms) in updateSamplerMapping()
1080 ASSERT(mD3DUniforms.empty()); in load()
1096 mD3DUniforms.push_back(d3dUniform); in load()
1388 stream->writeInt(mD3DUniforms.size()); in save()
1389 for (const D3DUniform *uniform : mD3DUniforms) in save()
2217 for (const D3DUniform *d3dUniform : mD3DUniforms) in initializeUniformStorage()
2244 for (D3DUniform *d3dUniform : mD3DUniforms) in initializeUniformStorage()
2536 mD3DUniforms.push_back(mapEntry->second); in defineUniformsAndAssignRegisters()
2617 for (D3DUniform *d3dUniform : mD3DUniforms) in hasNamedUniform()
2636 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformImpl()
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DProgramD3D.h335 const std::vector<D3DUniform *> &getD3DUniforms() const { return mD3DUniforms; } in getD3DUniforms()
580 std::vector<D3DUniform *> mD3DUniforms; variable