Searched refs:mD3DUniforms (Results 1 – 2 of 2) sorted by relevance
798 for (const D3DUniform *d3dUniform : mD3DUniforms) in updateSamplerMapping()1080 ASSERT(mD3DUniforms.empty()); in load()1096 mD3DUniforms.push_back(d3dUniform); in load()1388 stream->writeInt(mD3DUniforms.size()); in save()1389 for (const D3DUniform *uniform : mD3DUniforms) in save()2217 for (const D3DUniform *d3dUniform : mD3DUniforms) in initializeUniformStorage()2244 for (D3DUniform *d3dUniform : mD3DUniforms) in initializeUniformStorage()2536 mD3DUniforms.push_back(mapEntry->second); in defineUniformsAndAssignRegisters()2617 for (D3DUniform *d3dUniform : mD3DUniforms) in hasNamedUniform()2636 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformImpl()[all …]
335 const std::vector<D3DUniform *> &getD3DUniforms() const { return mD3DUniforms; } in getD3DUniforms()580 std::vector<D3DUniform *> mD3DUniforms; variable