Searched refs:mDebugShaderPrecisionSupported (Results 1 – 2 of 2) sorted by relevance
46 mDebugShaderPrecisionSupported(debugShaderPrecisionSupported) in TDirectiveHandler()109 else if (name == kDebugShaderPrecision && mDebugShaderPrecisionSupported) in handlePragma()
54 bool mDebugShaderPrecisionSupported; variable