Searched refs:mDeleteStatus (Results 1 – 6 of 6) sorted by relevance
39 mDeleteStatus = false; in Shader()279 if(mRefCount == 0 && mDeleteStatus) in release()292 return mDeleteStatus; in isFlaggedForDeletion()297 mDeleteStatus = true; in flagForDeletion()
90 …bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in u… variable
141 mDeleteStatus(false), in Shader()540 if (mRefCount == 0 && mDeleteStatus) in release()553 return mDeleteStatus; in isFlaggedForDeletion()558 mDeleteStatus = true; in flagForDeletion()
218 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use variable
734 if (mRefCount == 0 && mDeleteStatus) in release()1002 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use variable
1256 mDeleteStatus(false), in Program()1984 ASSERT(mRefCount == 0 && mDeleteStatus); in deleteSelf()2962 mDeleteStatus = true; in flagForDeletion()2968 return mDeleteStatus; in isFlaggedForDeletion()