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Searched refs:mDeleteStatus (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp39 mDeleteStatus = false; in Shader()
279 if(mRefCount == 0 && mDeleteStatus) in release()
292 return mDeleteStatus; in isFlaggedForDeletion()
297 mDeleteStatus = true; in flagForDeletion()
DShader.h90 …bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in u… variable
/external/angle/src/libANGLE/
DShader.cpp141 mDeleteStatus(false), in Shader()
540 if (mRefCount == 0 && mDeleteStatus) in release()
553 return mDeleteStatus; in isFlaggedForDeletion()
558 mDeleteStatus = true; in flagForDeletion()
DShader.h218 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use variable
DProgram.h734 if (mRefCount == 0 && mDeleteStatus) in release()
1002 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use variable
DProgram.cpp1256 mDeleteStatus(false), in Program()
1984 ASSERT(mRefCount == 0 && mDeleteStatus); in deleteSelf()
2962 mDeleteStatus = true; in flagForDeletion()
2968 return mDeleteStatus; in isFlaggedForDeletion()