/external/swiftshader/src/OpenGL/compiler/ |
D | intermOut.cpp | 89 OutputTreeText(sink, node, mDepth); in visitSymbol() 99 OutputTreeText(out, node, mDepth); in visitBinary() 163 OutputTreeText(out, node, mDepth); in visitUnary() 254 OutputTreeText(out, node, mDepth); in visitAggregate() 341 OutputTreeText(out, node, mDepth); in visitSelection() 346 ++mDepth; in visitSelection() 348 OutputTreeText(sink, node, mDepth); in visitSelection() 352 OutputTreeText(sink, node, mDepth); in visitSelection() 360 OutputTreeText(sink, node, mDepth); in visitSelection() 365 --mDepth; in visitSelection() [all …]
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D | intermediate.h | 702 mDepth(0) {} in POOL_ALLOCATOR_NEW_DELETE() 718 mDepth++; in incrementDepth() 724 mDepth--; in decrementDepth() 739 int mDepth;
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/external/OpenCL-CTS/test_conformance/events/ |
D | action_classes.cpp | 314 if( ( error = IGetPreferredImageSize3D( device, mWidth, mHeight, mDepth ) ) ) in Setup() 318 …mImage = create_image_3d( context, CL_MEM_READ_ONLY, &format, mWidth, mHeight, mDepth, 0, 0, NULL,… in Setup() 321 mOutput = malloc( mWidth * mHeight * mDepth * 4 ); in Setup() 333 size_t origin[ 3 ] = { 0, 0, 0 }, region[ 3 ] = { mWidth, mHeight, mDepth }; in Execute() 378 if( ( error = IGetPreferredImageSize3D( device, mWidth, mHeight, mDepth ) ) ) in Setup() 382 …mImage = create_image_3d( context, CL_MEM_READ_ONLY, &format, mWidth, mHeight, mDepth, 0, 0, NULL,… in Setup() 385 mOutput = malloc( mWidth * mHeight * mDepth * 4 ); in Setup() 397 size_t origin[ 3 ] = { 0, 0, 0 }, region[ 3 ] = { mWidth, mHeight, mDepth }; in Execute() 409 size_t origin[ 3 ] = { 0, 0, 0 }, region[ 3 ] = { mWidth, mHeight, mDepth }; in Execute() 434 mDepth = 1; in Setup() [all …]
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D | action_classes.h | 151 size_t mWidth, mHeight, mDepth; variable 180 size_t mWidth, mHeight, mDepth; variable 199 size_t mWidth, mHeight, mDepth; variable 270 size_t mWidth, mHeight, mDepth; variable 300 size_t mWidth, mHeight, mDepth; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | RenderTarget9.cpp | 31 mDepth(depth), in TextureRenderTarget9() 39 ASSERT(mDepth == 1); in TextureRenderTarget9() 67 return mDepth; in getDepth() 108 : mSwapChain(swapChain), mDepth(depth) in SurfaceRenderTarget9() 130 return (mDepth ? mSwapChain->getDepthBufferInternalFormat() in getInternalFormat() 142 return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget()); in getSurface() 147 return (mDepth ? nullptr : mSwapChain->getOffscreenTexture()); in getTexture()
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D | RenderTarget9.h | 63 GLsizei mDepth; variable 93 bool mDepth; variable
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D | Image9.cpp | 231 if (mWidth != size.width || mHeight != size.height || mDepth != size.depth || in redefine() 236 mDepth = size.depth; in redefine()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.cpp | 216 mDepth(depth), in TextureRenderTarget11() 245 mDepth(depth), in TextureRenderTarget11() 303 return mDepth; in getDepth() 326 mDepth(depth) in SurfaceRenderTarget11() 350 return GetSurfaceRTFormat(mDepth, mSwapChain); in getInternalFormat() 360 return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture()); in getTexture() 365 ASSERT(!mDepth); in getRenderTargetView() 371 ASSERT(mDepth); in getDepthStencilView() 378 return (mDepth ? mSwapChain->getDepthStencilShaderResource() in getShaderResourceView()
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D | RenderTarget11.h | 85 GLsizei mDepth; variable 122 bool mDepth; variable
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D | Image11.cpp | 196 gl::Box region(0, 0, 0, mWidth, mHeight, mDepth); in recoverFromAssociatedStorage() 236 mDepth = size.depth; in redefine() 366 gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth); in copyFromTexStorage() 533 ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0); in createStagingTexture() 555 desc.Depth = mDepth; in createStagingTexture() 568 mDepth, lodOffset + 1, &initialData)); in createStagingTexture()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ImageD3D.h | 45 GLsizei getDepth() const { return mDepth; } in getDepth() 99 GLsizei mDepth; variable
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D | ImageD3D.cpp | 19 mDepth(0), in ImageD3D()
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/android/ |
D | XmlResourceParserImpl.java | 63 private int mDepth = 0; field in XmlResourceParserImpl 166 return mDepth; in getDepth() 367 mDepth--; in next() 372 mDepth++; in next()
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