Searched refs:mDepthStencilTextureMode (Results 1 – 3 of 3) sorted by relevance
143 GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; } in getDepthStencilTextureMode()144 bool isStencilMode() const { return mDepthStencilTextureMode == GL_STENCIL_INDEX; } in isStencilMode()222 GLenum mDepthStencilTextureMode; variable
100 mDepthStencilTextureMode(GL_DEPTH_COMPONENT), in TextureState()399 mDepthStencilTextureMode == GL_STENCIL_INDEX) in computeSamplerCompleteness()898 if (mState.mDepthStencilTextureMode != mode) in setDepthStencilTextureMode()900 mState.mDepthStencilTextureMode = mode; in setDepthStencilTextureMode()907 return mState.mDepthStencilTextureMode; in getDepthStencilTextureMode()
1478 GLenum mDepthStencilTextureMode = mState.getDepthStencilTextureMode(); in syncState() local1481 GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); in syncState()