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Searched refs:mDepthStencilTextureMode (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h143 GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; } in getDepthStencilTextureMode()
144 bool isStencilMode() const { return mDepthStencilTextureMode == GL_STENCIL_INDEX; } in isStencilMode()
222 GLenum mDepthStencilTextureMode; variable
DTexture.cpp100 mDepthStencilTextureMode(GL_DEPTH_COMPONENT), in TextureState()
399 mDepthStencilTextureMode == GL_STENCIL_INDEX) in computeSamplerCompleteness()
898 if (mState.mDepthStencilTextureMode != mode) in setDepthStencilTextureMode()
900 mState.mDepthStencilTextureMode = mode; in setDepthStencilTextureMode()
907 return mState.mDepthStencilTextureMode; in getDepthStencilTextureMode()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp1478 GLenum mDepthStencilTextureMode = mState.getDepthStencilTextureMode(); in syncState() local
1481 GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); in syncState()