Searched refs:mDrawTextureCoords (Results 1 – 2 of 2) sorted by relevance
425 setUniform4fv(programObject, mProgramState.drawTextureCoordsLoc, 1, mDrawTextureCoords); in prepareForDraw()484 mDrawTextureCoords[0] = xNdc; in drawTexture()485 mDrawTextureCoords[1] = yNdc; in drawTexture()486 mDrawTextureCoords[2] = zNdc; in drawTexture()
268 GLfloat mDrawTextureCoords[4] = {0.0f, 0.0f, 0.0f, 0.0f}; variable