Home
last modified time | relevance | path

Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/
DCompiler.h140 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
294 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
DCompiler.cpp302 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()
486 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()
1186 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
DParseContext.h461 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
666 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
DParseContext.cpp216 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()
1977 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()
2480 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()
3004 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()
3006 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()
3008 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()
3011 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()
4071 if (mGeometryShaderInputPrimitiveType == EptUndefined) in addIndexExpression()
6083 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
/external/angle/src/libANGLE/
DShader.cpp317 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()
505 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()
682 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
DShader.h119 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
DProgram.cpp1091 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
1825 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in unlink()
2107 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
3346 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()
5059 stream.writeEnum(mState.mGeometryShaderInputPrimitiveType); in serialize()
5260 mState.mGeometryShaderInputPrimitiveType = stream.readEnum<PrimitiveMode>(); in deserialize()
DProgram.h438 PrimitiveMode mGeometryShaderInputPrimitiveType; variable