Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 8 of 8) sorted by relevance
140 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()294 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
302 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()486 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()1186 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
461 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()666 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
216 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()1977 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()2480 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()3004 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()3006 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()3008 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()3011 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()4071 if (mGeometryShaderInputPrimitiveType == EptUndefined) in addIndexExpression()6083 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
317 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()505 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()682 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
119 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
1091 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),1825 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in unlink()2107 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()3346 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()5059 stream.writeEnum(mState.mGeometryShaderInputPrimitiveType); in serialize()5260 mState.mGeometryShaderInputPrimitiveType = stream.readEnum<PrimitiveMode>(); in deserialize()
438 PrimitiveMode mGeometryShaderInputPrimitiveType; variable