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Searched refs:mImmutableFormat (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DTexture.cpp101 mImmutableFormat(false), in TextureState()
122 if (mImmutableFormat) in getEffectiveBaseLevel()
136 if (mImmutableFormat) in getEffectiveMaxLevel()
285 ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); in computeSamplerCompleteness()
444 if (mImmutableFormat) in computeLevelCompleteness()
912 return mState.mImmutableFormat; in getImmutableFormat()
1352 mState.mImmutableFormat = true; in setStorage()
1421 mState.mImmutableFormat = true; in setStorageMultisample()
1449 mState.mImmutableFormat = true; in setStorageExternalMemory()
DTexture.h226 bool mImmutableFormat; variable
643 a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h134 GLboolean getImmutableFormat() const { return mImmutableFormat; } in getImmutableFormat()
186 GLboolean mImmutableFormat; variable
DTexture.cpp54 mImmutableFormat = GL_FALSE; in Texture()
237 mImmutableFormat = GL_TRUE; in makeImmutable()