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Searched refs:mImmutableLevels (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h227 GLuint mImmutableLevels; variable
643 a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
DTexture.cpp102 mImmutableLevels(0), in TextureState()
125 return std::min(mBaseLevel, mImmutableLevels - 1); in getEffectiveBaseLevel()
140 clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); in getEffectiveMaxLevel()
917 return mState.mImmutableLevels; in getImmutableLevels()
1353 mState.mImmutableLevels = static_cast<GLuint>(levels); in setStorage()
1422 mState.mImmutableLevels = static_cast<GLuint>(1); in setStorageMultisample()
1450 mState.mImmutableLevels = static_cast<GLuint>(levels); in setStorageExternalMemory()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h135 GLsizei getImmutableLevels() const { return mImmutableLevels; } in getImmutableLevels()
187 GLsizei mImmutableLevels; variable
DTexture.cpp55 mImmutableLevels = 0; in Texture()
238 mImmutableLevels = levels; in makeImmutable()