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Searched refs:mInputAssemblyAndColorBlendStateInfo (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp584 PackedInputAssemblyAndColorBlendStateInfo &inputAndBlend = mInputAssemblyAndColorBlendStateInfo; in initDefaults()
771 static_cast<VkPrimitiveTopology>(mInputAssemblyAndColorBlendStateInfo.primitive.topology); in initializePipeline()
782 static_cast<VkBool32>(mInputAssemblyAndColorBlendStateInfo.primitive.restartEnable); in initializePipeline()
887 mInputAssemblyAndColorBlendStateInfo; in initializePipeline()
972 SetBitField(mInputAssemblyAndColorBlendStateInfo.primitive.topology, vkTopology); in updateTopology()
974 transition->set(ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, primitive)); in updateTopology()
980 mInputAssemblyAndColorBlendStateInfo.primitive.restartEnable = in updatePrimitiveRestartEnabled()
982 transition->set(ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, primitive)); in updatePrimitiveRestartEnabled()
1069 mInputAssemblyAndColorBlendStateInfo.blendConstants[0] = color.red; in updateBlendColor()
1070 mInputAssemblyAndColorBlendStateInfo.blendConstants[1] = color.green; in updateBlendColor()
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Dvk_cache_utils.h492 PackedInputAssemblyAndColorBlendStateInfo mInputAssemblyAndColorBlendStateInfo; variable