Searched refs:mInternalFormat (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 133 const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps); in isDirty() 226 if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat || in redefine() 237 mInternalFormat = internalformat; in redefine() 276 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 292 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData() 316 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData() 333 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData() 383 if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat) in copyFromFramebuffer() 410 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer() 412 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer() [all …]
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D | RenderTarget11.cpp | 217 mInternalFormat(internalFormat), in TextureRenderTarget11() 246 mInternalFormat(internalFormat), in TextureRenderTarget11() 308 return mInternalFormat; in getInternalFormat()
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D | RenderTarget11.h | 86 GLenum mInternalFormat; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | TextureStorage9.cpp | 32 mInternalFormat(GL_NONE), in TextureStorage9() 113 mInternalFormat = swapchain->getRenderTargetInternalFormat(); in TextureStorage9_2D() 134 mInternalFormat = internalformat; in TextureStorage9_2D() 205 baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), in getRenderTarget() 279 mInternalFormat = renderTarget9->getInternalFormat(); in TextureStorage9_EGLImage() 386 mInternalFormat = internalformat; in TextureStorage9_Cube() 458 baseTexture, mTopLevel + index.getLevelIndex(), surface, mInternalFormat, in getRenderTarget()
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D | RenderTarget9.cpp | 32 mInternalFormat(internalFormat), in TextureRenderTarget9() 72 return mInternalFormat; in getInternalFormat()
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D | Image9.cpp | 232 mInternalFormat != internalformat || forceRelease) in redefine() 238 mInternalFormat = internalformat; in redefine() 283 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in createSurface() 351 d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && in isDirty() 487 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 495 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadData() 521 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData() 530 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadCompressedData()
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D | RenderTarget9.h | 64 GLenum mInternalFormat; variable
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D | TextureStorage9.h | 62 GLenum mInternalFormat; variable
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ImageD3D.h | 46 GLenum getInternalFormat() const { return mInternalFormat; } in getInternalFormat() 100 GLenum mInternalFormat; variable
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D | ImageD3D.cpp | 20 mInternalFormat(GL_NONE), in ImageD3D()
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