Searched refs:mLevelCount (Results 1 – 2 of 2) sorted by relevance
1959 mLevelCount(other.mLevelCount), in ImageHelper()1984 mLevelCount = 0; in resetCachedProperties()2034 mLevelCount = mipLevels; in initExternal()2143 if (mLevelCount == 1 && mLayerCount == 1 && in initMemory()2235 mLevelCount = 0; in destroy()2252 mLevelCount = 1; in init2DWeakReference()2273 mLevelCount = 1; in init2DStaging()2391 imageMemoryBarrier.subresourceRange.levelCount = mLevelCount; in forceChangeLayoutAndQueue()3144 for (uint32_t level = 0; level < mLevelCount; ++level) in stageClearIfEmulatedFormat()3323 return flushStagedUpdates(contextVk, 0, mLevelCount, 0, mLayerCount, commandBuffer); in flushAllStagedUpdates()
819 uint32_t getLevelCount() const { return mLevelCount; } in getLevelCount()1136 uint32_t mLevelCount; variable