Searched refs:mNextUnusedInputLocation (Results 1 – 2 of 2) sorted by relevance
37 uint32_t nextUnused = mNextUnusedInputLocation; in nextUnusedInputLocation()38 mNextUnusedInputLocation += consumedCount; in nextUnusedInputLocation()61 uint32_t mNextUnusedInputLocation; variable
43 mNextUnusedInputLocation(0), in TOutputVulkanGLSL()