Searched refs:mNextUnusedOutputLocation (Results 1 – 2 of 2) sorted by relevance
43 uint32_t nextUnused = mNextUnusedOutputLocation; in nextUnusedOutputLocation()44 mNextUnusedOutputLocation += consumedCount; in nextUnusedOutputLocation()62 uint32_t mNextUnusedOutputLocation; variable
44 mNextUnusedOutputLocation(0), in TOutputVulkanGLSL()