Searched refs:mPresentPathFastEnabled (Results 1 – 3 of 3) sorted by relevance
38 mPresentPathFastEnabled(false), in RendererD3D()
378 bool presentPathFastEnabled() const { return mPresentPathFastEnabled; } in presentPathFastEnabled()417 bool mPresentPathFastEnabled; variable
526 mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in Renderer11()1102 if (!mPresentPathFastEnabled) in generateConfigs()1121 mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in generateConfigs()1177 if (!mPresentPathFastEnabled) in generateConfigs()1251 outExtensions->surfaceOrientation = !mPresentPathFastEnabled; in generateDisplayExtensions()