Searched refs:mRenderPassCommandBuffer (Results 1 – 3 of 3) sorted by relevance
74 ANGLE_INLINE void onRenderPassFinished() { mRenderPassCommandBuffer = nullptr; } in onRenderPassFinished()77 CommandBuffer *mRenderPassCommandBuffer = nullptr;
603 mRenderPassCommandBuffer(nullptr), in ContextVk()923 if (!mRenderPassCommandBuffer) in setupDraw()933 *commandBufferOut = mRenderPassCommandBuffer; in setupDraw()4227 ANGLE_TRY(mDrawFramebuffer->startNewRenderPass(this, renderArea, &mRenderPassCommandBuffer)); in startRenderPass()4231 mRenderPassCommandBuffer); in startRenderPass()4236 this, &mPrimaryCommands, mRenderPassCommandBuffer); in startRenderPass()4251 mActiveQueryAnySamples->getQueryHelper()->endOcclusionQuery(this, mRenderPassCommandBuffer); in endRenderPass()4257 this, mRenderPassCommandBuffer); in endRenderPass()4385 mRenderPassCommandBuffer); in beginOcclusionQuery()4407 queryVk->getQueryHelper()->endOcclusionQuery(this, mRenderPassCommandBuffer); in endOcclusionQuery()
945 ANGLE_INLINE void onRenderPassFinished() { mRenderPassCommandBuffer = nullptr; } in onRenderPassFinished()952 vk::CommandBuffer *mRenderPassCommandBuffer; variable