Searched refs:mResetStatus (Results 1 – 2 of 2) sorted by relevance
706 GraphicsResetStatus mResetStatus; variable
280 mResetStatus(GraphicsResetStatus::NoError), in Context()2453 mResetStatus = status; in markContextLost()2490 ASSERT(mResetStatus == GraphicsResetStatus::NoError); in getGraphicsResetStatus()2491 mResetStatus = mImplementation->getResetStatus(); in getGraphicsResetStatus()2493 if (mResetStatus != GraphicsResetStatus::NoError) in getGraphicsResetStatus()2498 else if (!mContextLostForced && mResetStatus != GraphicsResetStatus::NoError) in getGraphicsResetStatus()2503 mResetStatus = mImplementation->getResetStatus(); in getGraphicsResetStatus()2506 return ToGLenum(mResetStatus); in getGraphicsResetStatus()