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Searched refs:mResourceManager (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp127 mResourceManager = shareContext->mResourceManager; in Context()
128 mResourceManager->addRef(); in Context()
132 mResourceManager = new ResourceManager(); in Context()
184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context()
264 mResourceManager->release(); in ~Context()
927 return mResourceManager->createBuffer(); in createBuffer()
932 return mResourceManager->createProgram(); in createProgram()
937 return mResourceManager->createShader(type); in createShader()
942 return mResourceManager->createTexture(); in createTexture()
947 return mResourceManager->createRenderbuffer(); in createRenderbuffer()
[all …]
DShader.cpp32 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) in Shader()
281 mResourceManager->deleteShader(mHandle); in release()
DShader.h92 ResourceManager *mResourceManager; variable
DContext.h705 sw::MutexLock *getResourceLock() { return mResourceManager->getLock(); } in getResourceLock()
774 ResourceManager *mResourceManager; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp134 mResourceManager = shareContext->mResourceManager; in Context()
135 mResourceManager->addRef(); in Context()
139 mResourceManager = new ResourceManager(); in Context()
285 mResourceManager->release(); in ~Context()
934 return mResourceManager->createBuffer(); in createBuffer()
939 return mResourceManager->createTexture(); in createTexture()
944 return mResourceManager->createRenderbuffer(); in createRenderbuffer()
957 mResourceManager->deleteBuffer(buffer); in deleteBuffer()
964 mResourceManager->deleteTexture(texture); in deleteTexture()
971 mResourceManager->deleteRenderbuffer(renderbuffer); in deleteRenderbuffer()
[all …]
DContext.h684 ResourceManager *mResourceManager; variable
/external/angle/src/libANGLE/
DShader.cpp142 mResourceManager(manager), in Shader()
542 mResourceManager->deleteShader(context, mHandle); in release()
DShader.h226 ShaderProgramManager *mResourceManager; variable
DProgram.h1006 ShaderProgramManager *mResourceManager; variable
DProgram.cpp1258 mResourceManager(manager), in Program()
1985 mResourceManager->deleteProgram(context, mHandle); in deleteSelf()