Searched refs:mScenicSession (Results 1 – 2 of 2) sorted by relevance
70 mScenicSession(mScenic.get(), mLoop->dispatcher()), in ScenicWindow()71 mShape(&mScenicSession), in ScenicWindow()72 mMaterial(&mScenicSession) in ScenicWindow()74 mScenicSession.set_error_handler(fit::bind_member(this, &ScenicWindow::onScenicError)); in ScenicWindow()75 mScenicSession.set_event_handler(fit::bind_member(this, &ScenicWindow::onScenicEvents)); in ScenicWindow()76 mScenicSession.set_on_frame_presented_handler( in ScenicWindow()96 mView = std::make_unique<scenic::View>(&mScenicSession, std::move(viewToken), name); in initialize()133 uint32_t imagePipeId = mScenicSession.AllocResourceId(); in resetNativeWindow()134 mScenicSession.Enqueue( in resetNativeWindow()139 mScenicSession.ReleaseResource(imagePipeId); in resetNativeWindow()[all …]
81 scenic::Session mScenicSession; variable