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Searched refs:mScratchBuffer (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DDisplayVk.h86 angle::ScratchBuffer *getScratchBuffer() const { return &mScratchBuffer; } in getScratchBuffer()
110 mutable angle::ScratchBuffer mScratchBuffer; variable
DDisplayVk.cpp28 mScratchBuffer(1000u), in DisplayVk()
243 return mScratchBuffer.get(requstedSizeBytes, scratchBufferOut); in getScratchBuffer()
/external/angle/src/libANGLE/
DContext.h747 mutable Optional<angle::ScratchBuffer> mScratchBuffer; variable
DContext.cpp656 if (mScratchBuffer.valid()) in unMakeCurrent()
658 mDisplay->returnScratchBuffer(mScratchBuffer.release()); in unMakeCurrent()
5469 if (!mScratchBuffer.valid()) in getScratchBuffer()
5471 mScratchBuffer = mDisplay->requestScratchBuffer(); in getScratchBuffer()
5474 ASSERT(mScratchBuffer.valid()); in getScratchBuffer()
5475 return mScratchBuffer.value().get(requstedSizeBytes, scratchBufferOut); in getScratchBuffer()
5480 if (!mScratchBuffer.valid()) in getScratchBuffer()
5482 mScratchBuffer = mDisplay->requestScratchBuffer(); in getScratchBuffer()
5485 ASSERT(mScratchBuffer.valid()); in getScratchBuffer()
5486 return &mScratchBuffer.value(); in getScratchBuffer()