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Searched refs:mShaderProgramManager (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DState.h754 return *mShaderProgramManager; in getShaderProgramManagerForCapture()
852 ShaderProgramManager *mShaderProgramManager; variable
DContext.h537 Program *program = mState.mShaderProgramManager->getProgram(handle); in getProgramResolveLink()
DContext.cpp572 mState.mShaderProgramManager->release(this); in onDestroy()
675 return mState.mShaderProgramManager->createProgram(mImplementation.get()).value; in createProgram()
680 return mState.mShaderProgramManager in createShader()
795 mState.mShaderProgramManager->deleteShader(this, shader); in deleteShader()
800 mState.mShaderProgramManager->deleteProgram(this, program); in deleteProgram()
5229 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader()
5230 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader()
8112 return mState.mShaderProgramManager->getProgram(handle); in getProgramNoResolveLink()
8117 return mState.mShaderProgramManager->getShader(handle); in getShader()
DState.cpp324 mShaderProgramManager( in State()
325 AllocateOrGetSharedResourceManager(shareContextState, &State::mShaderProgramManager)), in State()