/external/angle/src/libANGLE/renderer/gl/ |
D | TransformFeedbackGL.cpp | 28 mStateManager(stateManager), in TransformFeedbackGL() 39 mStateManager->deleteTransformFeedback(mTransformFeedbackID); in ~TransformFeedbackGL() 46 mStateManager->onTransformFeedbackStateChange(); in begin() 52 mStateManager->onTransformFeedbackStateChange(); in end() 61 mStateManager->onTransformFeedbackStateChange(); in pause() 69 mStateManager->onTransformFeedbackStateChange(); in resume() 80 mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID); in bindIndexedBuffer() 117 mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID); in syncActiveState() 122 mStateManager->useProgram(mActiveProgram); in syncActiveState() 130 GLuint previousProgram = mStateManager->getProgramID(); in syncActiveState() [all …]
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D | BufferGL.cpp | 45 mStateManager(stateManager), in BufferGL() 49 ASSERT(mStateManager); in BufferGL() 56 mStateManager->deleteBuffer(mBufferID); in ~BufferGL() 66 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setData() 90 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setSubData() 109 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in copySubData() 110 mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID()); in copySubData() 133 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in map() 139 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in map() 163 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in mapRange() [all …]
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D | BlitGL.cpp | 222 mStateManager(stateManager), in BlitGL() 233 ASSERT(mStateManager); in BlitGL() 240 mStateManager->deleteProgram(blitProgram.second.program); in ~BlitGL() 248 mStateManager->deleteTexture(mScratchTextures[i]); in ~BlitGL() 255 mStateManager->deleteFramebuffer(mScratchFBO); in ~BlitGL() 261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL() 276 mStateManager->bindTexture(textureType, texture); in copyImageToLUMAWorkaroundTexture() 283 mStateManager->setPixelUnpackState(unpack); in copyImageToLUMAWorkaroundTexture() 284 mStateManager->setPixelUnpackBuffer( in copyImageToLUMAWorkaroundTexture() 312 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture() [all …]
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D | ProgramGL.cpp | 40 mStateManager(stateManager), in ProgramGL() 47 ASSERT(mStateManager); in ProgramGL() 453 mStateManager->forceUseProgram(mProgramID); in link() 493 mStateManager->useProgram(mProgramID); in setUniform1fv() 506 mStateManager->useProgram(mProgramID); in setUniform2fv() 519 mStateManager->useProgram(mProgramID); in setUniform3fv() 532 mStateManager->useProgram(mProgramID); in setUniform4fv() 545 mStateManager->useProgram(mProgramID); in setUniform1iv() 558 mStateManager->useProgram(mProgramID); in setUniform2iv() 571 mStateManager->useProgram(mProgramID); in setUniform3iv() [all …]
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D | VertexArrayGL.cpp | 94 mStateManager(stateManager), in VertexArrayGL() 105 ASSERT(mStateManager); in VertexArrayGL() 120 mStateManager->deleteVertexArray(mVertexArrayID); in destroy() 124 mStateManager->deleteBuffer(mStreamingElementArrayBuffer); in destroy() 128 mStateManager->deleteBuffer(mStreamingArrayBuffer); in destroy() 155 mStateManager->bindBuffer(gl::BufferBinding::ElementArray, bufferGL->getBufferID()); in updateElementArrayBufferBinding() 246 mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID()); in syncIndexData() 248 mStateManager->bindBuffer(gl::BufferBinding::ElementArray, mStreamingElementArrayBuffer); in syncIndexData() 335 mStateManager->bindBuffer(gl::BufferBinding::Array, mStreamingArrayBuffer); in streamAttributes() 342 mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID()); in streamAttributes() [all …]
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D | RendererGL.cpp | 127 mStateManager(nullptr), in RendererGL() 142 mStateManager = in RendererGL() 144 mBlitter = new BlitGL(mFunctions.get(), mFeatures, mStateManager); in RendererGL() 145 mMultiviewClearer = new ClearMultiviewGL(mFunctions.get(), mStateManager); in RendererGL() 191 SafeDelete(mStateManager); in ~RendererGL()
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D | QueryGL.cpp | 62 mStateManager(stateManager), in StandardQueryGL() 72 mStateManager->endQuery(mType, this, mActiveQuery); in ~StandardQueryGL() 155 mStateManager->endQuery(mType, this, mActiveQuery); in pause() 172 mStateManager->beginQuery(mType, this, mActiveQuery); in resume()
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D | RendererGL.h | 108 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager() 154 StateManagerGL *mStateManager; variable
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D | SamplerGL.cpp | 73 mStateManager(stateManager), in SamplerGL() 82 mStateManager->deleteSampler(mSamplerID); in ~SamplerGL()
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D | SamplerGL.h | 35 StateManagerGL *mStateManager; variable
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D | ClearMultiviewGL.cpp | 21 : mFunctions(functions), mStateManager(stateManager), mFramebuffer(0u) in ClearMultiviewGL() 60 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in clearLayeredFBO()
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D | TransformFeedbackGL.h | 46 StateManagerGL *mStateManager; variable
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D | ClearMultiviewGL.h | 80 StateManagerGL *mStateManager; variable
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D | BufferGL.h | 72 StateManagerGL *mStateManager; variable
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 33 mStateManager(renderer->getStateManager()), in PbufferSurfaceEAGL() 55 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 59 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
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D | WindowSurfaceEAGL.mm | 125 mStateManager(renderer->getStateManager()), 165 mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture); 183 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
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D | PbufferSurfaceEAGL.h | 63 StateManagerGL *mStateManager; variable
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 31 mStateManager(renderer->getStateManager()), in PbufferSurfaceCGL() 53 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 57 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
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D | PbufferSurfaceCGL.h | 63 StateManagerGL *mStateManager; variable
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D | WindowSurfaceCGL.mm | 159 mStateManager(renderer->getStateManager()), 200 mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture); 218 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
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D | WindowSurfaceCGL.h | 97 StateManagerGL *mStateManager; variable
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 36 mStateManager(stateManager), in DXGISwapChainWindowSurfaceWGL() 69 mStateManager->deleteRenderbuffer(mColorRenderbufferID); in ~DXGISwapChainWindowSurfaceWGL() 75 mStateManager->deleteRenderbuffer(mDepthRenderbufferID); in ~DXGISwapChainWindowSurfaceWGL() 107 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize() 110 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in initialize() 500 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in createSwapChain() 532 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in createSwapChain()
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D | D3DTextureSurfaceWGL.cpp | 246 mStateManager(stateManager), in D3DTextureSurfaceWGL() 276 mStateManager->deleteRenderbuffer(mColorRenderbufferID); in ~D3DTextureSurfaceWGL() 277 mStateManager->deleteRenderbuffer(mDepthStencilRenderbufferID); in ~D3DTextureSurfaceWGL() 329 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize() 342 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthStencilRenderbufferID); in initialize()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 99 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9() 406 mStateManager.initialize(); in initializeDevice() 1112 mStateManager.resetDirtyBits(); in updateState() 1119 mStateManager.setScissorState(scissor, enabled); in setScissorRectangle() 1147 mStateManager.setBlendDepthRasterStates(glState, mask); in setBlendDepthRasterStates() 1158 mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport); in setViewport() 1313 mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize); in applyRenderTarget() 1314 mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize); in applyRenderTarget() 1322 mStateManager.forceSetBlendState(); in applyRenderTarget() 1323 mStateManager.forceSetScissorState(); in applyRenderTarget() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 407 mStateManager(this), in Renderer11() 1570 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() 1576 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback() 1596 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback() 1603 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback() 1624 if (mStateManager.getCullEverything()) in drawArrays() 1629 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() 1678 ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation( in drawArrays() 1685 mStateManager.invalidateVertexBuffer(); in drawArrays() 1715 if (mStateManager.getCullEverything()) in drawElements() [all …]
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