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Searched refs:mStencilFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DSurfaceMtl.mm201 mStencilFormat = display->getPixelFormat(kDefaultFrameBufferStencilFormatId);
208 mStencilFormat = mDepthFormat;
217 mStencilFormat = display->getPixelFormat(kDefaultFrameBufferStencilFormatId);
424 *rtOut = mStencilFormat.valid() ? &mStencilRenderTarget : nullptr;
462 if (mStencilFormat.valid() && (!mStencilTexture || mStencilTexture->size() != size))
470 ANGLE_TRY(mtl::Texture::Make2DTexture(contextMtl, mStencilFormat, size.width,
474 mStencilRenderTarget.set(mStencilTexture, 0, 0, mStencilFormat);
DSurfaceMtl.h94 mtl::Format mStencilFormat; variable