Searched refs:mStencilFormat (Results 1 – 2 of 2) sorted by relevance
201 mStencilFormat = display->getPixelFormat(kDefaultFrameBufferStencilFormatId);208 mStencilFormat = mDepthFormat;217 mStencilFormat = display->getPixelFormat(kDefaultFrameBufferStencilFormatId);424 *rtOut = mStencilFormat.valid() ? &mStencilRenderTarget : nullptr;462 if (mStencilFormat.valid() && (!mStencilTexture || mStencilTexture->size() != size))470 ANGLE_TRY(mtl::Texture::Make2DTexture(contextMtl, mStencilFormat, size.width,474 mStencilRenderTarget.set(mStencilTexture, 0, 0, mStencilFormat);
94 mtl::Format mStencilFormat; variable