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Searched refs:mStencilRenderTarget (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm40 mDepthRenderTarget = mStencilRenderTarget = nullptr;
378 return updateCachedRenderTarget(context, mState.getStencilAttachment(), &mStencilRenderTarget);
424 if (mStencilRenderTarget)
426 mStencilRenderTarget->toRenderPassAttachmentDesc(&desc.stencilAttachment);
652 if (invalidateStencilBuffer && mStencilRenderTarget)
DSurfaceMtl.h98 RenderTargetMtl mStencilRenderTarget; variable
DFrameBufferMtl.h142 RenderTargetMtl *mStencilRenderTarget = nullptr; variable
DSurfaceMtl.mm424 *rtOut = mStencilFormat.valid() ? &mStencilRenderTarget : nullptr;
474 mStencilRenderTarget.set(mStencilTexture, 0, 0, mStencilFormat);