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Searched refs:mStencilTexture (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp47 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp()
51 mStencilTexture); in testSetUp()
102 GLRenderbuffer mStencilTexture; member in __anon176de2b70111::DepthStencilTest
DClearTest.cpp242 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp()
246 mStencilTexture); in testSetUp()
292 GLRenderbuffer mStencilTexture; member in __anon848a3af70111::VulkanClearTest
/external/angle/src/libANGLE/renderer/metal/
DSurfaceMtl.mm227 mStencilTexture = nullptr;
462 if (mStencilFormat.valid() && (!mStencilTexture || mStencilTexture->size() != size))
466 mStencilTexture = mDepthTexture;
471 size.height, 1, true, false, &mStencilTexture));
474 mStencilRenderTarget.set(mStencilTexture, 0, 0, mStencilFormat);
DSurfaceMtl.h89 mtl::TextureRef mStencilTexture; variable