Searched refs:mStencilTexture (Results 1 – 4 of 4) sorted by relevance
47 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp()51 mStencilTexture); in testSetUp()102 GLRenderbuffer mStencilTexture; member in __anon176de2b70111::DepthStencilTest
242 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp()246 mStencilTexture); in testSetUp()292 GLRenderbuffer mStencilTexture; member in __anon848a3af70111::VulkanClearTest
227 mStencilTexture = nullptr;462 if (mStencilFormat.valid() && (!mStencilTexture || mStencilTexture->size() != size))466 mStencilTexture = mDepthTexture;471 size.height, 1, true, false, &mStencilTexture));474 mStencilRenderTarget.set(mStencilTexture, 0, 0, mStencilFormat);
89 mtl::TextureRef mStencilTexture; variable