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Searched refs:mTextureID (Results 1 – 7 of 7) sorted by relevance

/external/angle/samples/mip_map_2d/
DMipMap2D.cpp64 mTextureID = CreateMipMappedTexture2D(); in initialize()
77 glDeleteTextures(1, &mTextureID); in destroy()
114 glBindTexture(GL_TEXTURE_2D, mTextureID); in draw()
152 GLuint mTextureID; member in MipMap2DSample
/external/angle/samples/simple_instancing/
DSimpleInstancing.cpp89 mTextureID = CreateSimpleTexture2D(); in initialize()
128 glDeleteTextures(1, &mTextureID); in destroy()
159 glBindTexture(GL_TEXTURE_2D, mTextureID); in draw()
182 GLuint mTextureID; member in SimpleInstancingSample
/external/angle/samples/particle_system/
DParticleSystem.cpp119 mTextureID = LoadTextureFromTGAImage(img); in initialize()
120 if (!mTextureID) in initialize()
185 glBindTexture(GL_TEXTURE_2D, mTextureID); in draw()
209 GLuint mTextureID; member in ParticleSystemSample
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp142 mTextureID(id) in TextureGL()
149 ASSERT(mTextureID == 0); in ~TextureGL()
156 stateManager->deleteTexture(mTextureID); in onDestroy()
157 mTextureID = 0; in onDestroy()
241 stateManager->bindTexture(getType(), mTextureID); in setImageHelper()
312 stateManager->bindTexture(getType(), mTextureID); in setSubImage()
534 stateManager->bindTexture(getType(), mTextureID); in setCompressedImage()
581 stateManager->bindTexture(getType(), mTextureID); in setCompressedSubImage()
624 stateManager->bindTexture(getType(), mTextureID); in copyImage()
679 if (sourceTexture && sourceTexture->mTextureID == mTextureID) in copyImage()
[all …]
DTextureGL.h188 GLuint getTextureID() const { return mTextureID; } in getTextureID()
274 GLuint mTextureID; variable
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp51 mTextureID(0), in DXGISwapChainWindowSurfaceWGL()
218 mTextureID = textureID; in bindTexImage()
239 mTextureID = 0; in releaseTexImage()
514 mTextureHandle = mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, mTextureID, in createSwapChain()
DDXGISwapChainWindowSurfaceWGL.h96 GLuint mTextureID; variable