Searched refs:mUniformBlockUseStructuredBufferMap (Results 1 – 6 of 6) sorted by relevance
196 mUniformBlockUseStructuredBufferMap = outputHLSL.getUniformBlockUseStructuredBufferMap(); in translate()257 auto uniformBlockIter = mUniformBlockUseStructuredBufferMap.find(uniformBlockName); in shouldUniformBlockUseStructuredBuffer()258 return uniformBlockIter != mUniformBlockUseStructuredBufferMap.end() && in shouldUniformBlockUseStructuredBuffer()
61 return mUniformBlockUseStructuredBufferMap; in getUniformBlockUseStructuredBufferMap()147 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable
44 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable
681 mUniformBlockUseStructuredBufferMap[interfaceBlock.name().data()] = true; in uniformBlocksHeader()
216 ASSERT(mUniformBlockUseStructuredBufferMap.count(blockName) > 0); in shouldUniformBlockUseStructuredBuffer()217 return mUniformBlockUseStructuredBufferMap.find(blockName)->second; in shouldUniformBlockUseStructuredBuffer()327 mUniformBlockUseStructuredBufferMap[interfaceBlock.name] = useStructuredBuffer; in compile()
106 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable