Searched refs:mUsesFragDepth (Results 1 – 7 of 7) sorted by relevance
41 bool mUsesFragDepth; member in sh::__anon9131006b0111::ValidateOutputsTraverser56 mUsesFragDepth(false) in ValidateOutputsTraverser()87 mUsesFragDepth = true; in visitSymbol()157 if (!mYuvOutputs.empty() && (mYuvOutputs.size() > 1 || mUsesFragDepth || !mOutputs.empty() || in validate()
205 bool mUsesFragDepth; variable
342 mUsesFragDepth = false; in OutputHLSL()774 if (mUsesFragDepth) in header()1116 if (mUsesFragDepth) in header()1290 mUsesFragDepth = true; in visitSymbol()
76 bool usesFragDepth() const { return mUsesFragDepth; } in usesFragDepth()94 bool mUsesFragDepth; variable
165 mUsesFragDepth = false; in uncompile()296 mUsesFragDepth = translatedSource.find("GL_USES_FRAG_DEPTH") != std::string::npos; in compile()
1139 stream->readBool(&mUsesFragDepth); in load()1429 stream->writeInt(mUsesFragDepth); in save()1549 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth, in getPixelExecutableForCachedOutputLayout()2091 mUsesFragDepth = metadata.usesFragDepth(); in link()2967 mUsesFragDepth = false; in reset()
539 bool mUsesFragDepth; variable