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Searched refs:mVAO (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp194 GLVertexArray mVAO; member in __anon1738df7d0111::MultiviewBenchmark
353 glBindVertexArray(mVAO); in initializeBenchmark()
374 glBindVertexArray(mVAO); in renderScene()
495 glBindVertexArray(mVAO); in initializeBenchmark()
522 glBindVertexArray(mVAO); in renderScene()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp224 mVAO(0), in BlitGL()
259 if (mVAO != 0) in ~BlitGL()
261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL()
262 mVAO = 0; in ~BlitGL()
368 mStateManager->bindVertexArray(mVAO, 0); in copySubImageToLUMAWorkaroundTexture()
505 mStateManager->bindVertexArray(mVAO, 0); in blitColorBufferWithShader()
620 mStateManager->bindVertexArray(mVAO, 0); in copySubTexture()
1015 if (mVAO == 0) in initializeResources()
1017 ANGLE_GL_TRY(context, mFunctions->genVertexArrays(1, &mVAO)); in initializeResources()
1019 mStateManager->bindVertexArray(mVAO, 0); in initializeResources()
DStateManagerGL.h177 GLuint getVertexArrayID() const { return mVAO; } in getVertexArrayID()
212 GLuint mVAO; variable
DBlitGL.h173 GLuint mVAO; variable
DStateManagerGL.cpp68 mVAO(0), in StateManagerGL()
211 if (mVAO == vao) in deleteVertexArray()
359 if (mVAO != vao) in bindVertexArray()
361 mVAO = vao; in bindVertexArray()
2153 ValidateStateHelper(mFunctions, mVAO, GL_VERTEX_ARRAY_BINDING, "mVAO", in validateState()
/external/angle/src/tests/gl_tests/
DVertexAttributeTest.cpp1490 glGenVertexArrays(1, &mVAO); in initTest()
1491 glBindVertexArray(mVAO); in initTest()
1524 glDeleteVertexArrays(1, &mVAO); in testTearDown()
1599 GLuint mVAO; member in __anon1389e5c20111::VertexAttributeTestES31