Searched refs:mVAO (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/perf_tests/ |
D | MultiviewPerf.cpp | 194 GLVertexArray mVAO; member in __anon1738df7d0111::MultiviewBenchmark 353 glBindVertexArray(mVAO); in initializeBenchmark() 374 glBindVertexArray(mVAO); in renderScene() 495 glBindVertexArray(mVAO); in initializeBenchmark() 522 glBindVertexArray(mVAO); in renderScene()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 224 mVAO(0), in BlitGL() 259 if (mVAO != 0) in ~BlitGL() 261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL() 262 mVAO = 0; in ~BlitGL() 368 mStateManager->bindVertexArray(mVAO, 0); in copySubImageToLUMAWorkaroundTexture() 505 mStateManager->bindVertexArray(mVAO, 0); in blitColorBufferWithShader() 620 mStateManager->bindVertexArray(mVAO, 0); in copySubTexture() 1015 if (mVAO == 0) in initializeResources() 1017 ANGLE_GL_TRY(context, mFunctions->genVertexArrays(1, &mVAO)); in initializeResources() 1019 mStateManager->bindVertexArray(mVAO, 0); in initializeResources()
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D | StateManagerGL.h | 177 GLuint getVertexArrayID() const { return mVAO; } in getVertexArrayID() 212 GLuint mVAO; variable
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D | BlitGL.h | 173 GLuint mVAO; variable
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D | StateManagerGL.cpp | 68 mVAO(0), in StateManagerGL() 211 if (mVAO == vao) in deleteVertexArray() 359 if (mVAO != vao) in bindVertexArray() 361 mVAO = vao; in bindVertexArray() 2153 ValidateStateHelper(mFunctions, mVAO, GL_VERTEX_ARRAY_BINDING, "mVAO", in validateState()
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/external/angle/src/tests/gl_tests/ |
D | VertexAttributeTest.cpp | 1490 glGenVertexArrays(1, &mVAO); in initTest() 1491 glBindVertexArray(mVAO); in initTest() 1524 glDeleteVertexArrays(1, &mVAO); in testTearDown() 1599 GLuint mVAO; member in __anon1389e5c20111::VertexAttributeTestES31
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