Searched refs:mVertexAttribCurrentValues (Results 1 – 4 of 4) sorted by relevance
69 mVertexAttribCurrentValues(rendererCaps.maxVertexAttributes), in StateManagerGL()975 if (mVertexAttribCurrentValues[index] != data) in setAttributeCurrentData()977 mVertexAttribCurrentValues[index] = data; in setAttributeCurrentData()978 switch (mVertexAttribCurrentValues[index].Type) in setAttributeCurrentData()982 mVertexAttribCurrentValues[index].Values.FloatValues); in setAttributeCurrentData()986 mVertexAttribCurrentValues[index].Values.IntValues); in setAttributeCurrentData()991 mVertexAttribCurrentValues[index].Values.UnsignedIntValues); in setAttributeCurrentData()
213 std::vector<gl::VertexAttribCurrentValueData> mVertexAttribCurrentValues; variable
459 ASSERT(attribNum < mVertexAttribCurrentValues.size()); in getVertexAttribCurrentValue()460 return mVertexAttribCurrentValues[attribNum]; in getVertexAttribCurrentValue()465 return mVertexAttribCurrentValues; in getVertexAttribCurrentValues()911 VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib variable
434 mVertexAttribCurrentValues.resize(caps.maxVertexAttributes); in initialize()1997 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); in setVertexAttribf()1998 mVertexAttribCurrentValues[index].setFloatValues(values); in setVertexAttribf()2006 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); in setVertexAttribu()2007 mVertexAttribCurrentValues[index].setUnsignedIntValues(values); in setVertexAttribu()2015 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); in setVertexAttribi()2016 mVertexAttribCurrentValues[index].setIntValues(values); in setVertexAttribi()