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Searched refs:mWidth (Results 1 – 25 of 75) sorted by relevance

123

/external/OpenCL-CTS/test_conformance/events/
Daction_classes.cpp281 if( ( error = IGetPreferredImageSize2D( device, mWidth, mHeight ) ) ) in Setup()
285 … mImage = create_image_2d( context, CL_MEM_READ_ONLY, &format, mWidth, mHeight, 0, NULL, &error ); in Setup()
289 mOutput = malloc( mWidth * mHeight * 4 ); in Setup()
301 size_t origin[ 3 ] = { 0, 0, 0 }, region[ 3 ] = { mWidth, mHeight, 1 }; in Execute()
314 if( ( error = IGetPreferredImageSize3D( device, mWidth, mHeight, mDepth ) ) ) in Setup()
318 …mImage = create_image_3d( context, CL_MEM_READ_ONLY, &format, mWidth, mHeight, mDepth, 0, 0, NULL,… in Setup()
321 mOutput = malloc( mWidth * mHeight * mDepth * 4 ); in Setup()
333 size_t origin[ 3 ] = { 0, 0, 0 }, region[ 3 ] = { mWidth, mHeight, mDepth }; in Execute()
346 if( ( error = IGetPreferredImageSize2D( device, mWidth, mHeight ) ) ) in Setup()
350 … mImage = create_image_2d( context, CL_MEM_WRITE_ONLY, &format, mWidth, mHeight, 0, NULL, &error ); in Setup()
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Daction_classes.h135 size_t mWidth, mHeight; variable
151 size_t mWidth, mHeight, mDepth; variable
164 size_t mWidth, mHeight; variable
180 size_t mWidth, mHeight, mDepth; variable
199 size_t mWidth, mHeight, mDepth; variable
255 size_t mWidth, mHeight; variable
270 size_t mWidth, mHeight, mDepth; variable
285 size_t mWidth, mHeight; variable
300 size_t mWidth, mHeight, mDepth; variable
314 size_t mWidth, mHeight; variable
/external/angle/src/tests/gl_tests/
DWebGLReadOutsideFramebufferTest.cpp20 PixelRect(int width, int height) : mWidth(width), mHeight(height), mData(width * height) {} in PixelRect()
27 for (int x = 0; x < mWidth; ++x) in fill()
31 mData[x + y * mWidth] = angle::GLColor(x + (y << 8) + (tag << 16)); in fill()
41 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, in toTexture2D()
43 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, in toTexture2D()
45 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, in toTexture2D()
47 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, in toTexture2D()
49 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, in toTexture2D()
51 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, in toTexture2D()
57 glTexImage2D(target, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, in toTexture2D()
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/external/angle/samples/gles1/
DDrawTexture.cpp62 glDrawTexiOES(mX, mY, 0, mWidth, mHeight); in draw()
63 glDrawTexiOES(windowWidth - mX, mY, 0, mWidth, mHeight); in draw()
64 glDrawTexiOES(mX, windowHeight - mY, 0, mWidth, mHeight); in draw()
65 glDrawTexiOES(windowWidth - mX, windowHeight - mY, 0, mWidth, mHeight); in draw()
70 if (mX + mWidth >= windowWidth) in draw()
80 ++mWidth; in draw()
82 if (mWidth >= windowWidth) in draw()
83 mWidth = 0; in draw()
97 GLint mWidth = 0; member in GLES1DrawTextureSample
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java28 private int mWidth; field in DrawableBitmap
38 mWidth = width; in DrawableBitmap()
111 final float width = mWidth; in draw()
162 mWidth = width; in resize()
168 return mWidth; in getWidth()
172 mWidth = width; in setWidth()
219 if (position.x + mWidth < 0 || position.x > mViewWidth in visibleAtPosition()
228 setCrop(horzFlip ? mWidth : 0, in setFlip()
230 horzFlip ? -mWidth : mWidth, in setFlip()
DSpriteComponent.java29 private int mWidth; field in SpriteComponent
43 mWidth = width; in SpriteComponent()
59 mWidth = 0; in reset()
111 bitmap.setWidth(mWidth); in update()
170 return mWidth; in getWidth()
178 mWidth = width; in setSize()
DScrollerComponent.java25 private int mWidth; field in ScrollerComponent
59 mWidth = 0; in reset()
78 mWidth = width; in setup()
102 background.setWidth(mWidth); in update()
DGameRenderer.java39 private int mWidth; field in GameRenderer
67 mWidth = gameWidth; in GameRenderer()
204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight); in onDrawFrame()
272 float scaleX = (float)w / mWidth; in onSurfaceChanged()
274 final int viewportWidth = (int)(mWidth * scaleX); in onSurfaceChanged()
286 float ratio = (float) mWidth / mHeight; in onSurfaceChanged()
/external/libavc/fuzzer/
Davc_dec_fuzzer.cpp96 uint32_t mWidth; member in Codec
104 mWidth = 0; in Codec()
220 sizes[0] = mWidth * mHeight; in allocFrame()
221 sizes[1] = mWidth * mHeight >> 1; in allocFrame()
225 sizes[0] = mWidth * mHeight * 2; in allocFrame()
229 sizes[0] = mWidth * mHeight * 2; in allocFrame()
233 sizes[0] = mWidth * mHeight * 4; in allocFrame()
239 sizes[0] = mWidth * mHeight; in allocFrame()
240 sizes[1] = mWidth * mHeight >> 2; in allocFrame()
241 sizes[2] = mWidth * mHeight >> 2; in allocFrame()
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/external/libhevc/fuzzer/
Dhevc_dec_fuzzer.cpp96 uint32_t mWidth; member in Codec
104 mWidth = 0; in Codec()
224 sizes[0] = mWidth * mHeight; in allocFrame()
225 sizes[1] = mWidth * mHeight >> 1; in allocFrame()
229 sizes[0] = mWidth * mHeight * 2; in allocFrame()
233 sizes[0] = mWidth * mHeight * 2; in allocFrame()
237 sizes[0] = mWidth * mHeight * 4; in allocFrame()
243 sizes[0] = mWidth * mHeight; in allocFrame()
244 sizes[1] = mWidth * mHeight >> 2; in allocFrame()
245 sizes[2] = mWidth * mHeight >> 2; in allocFrame()
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/external/libmpeg2/fuzzer/
Dmpeg2_dec_fuzzer.cpp85 uint32_t mWidth; member in Codec
95 mWidth = 0; in Codec()
293 sizes[0] = mWidth * mHeight; in allocFrame()
294 sizes[1] = ALIGN2(mWidth) * ALIGN2(mHeight) >> 1; in allocFrame()
298 sizes[0] = mWidth * mHeight * 2; in allocFrame()
302 sizes[0] = mWidth * mHeight * 2; in allocFrame()
306 sizes[0] = mWidth * mHeight * 4; in allocFrame()
312 sizes[0] = mWidth * mHeight; in allocFrame()
313 sizes[1] = ALIGN2(mWidth) * ALIGN2(mHeight) >> 2; in allocFrame()
314 sizes[2] = ALIGN2(mWidth) * ALIGN2(mHeight) >> 2; in allocFrame()
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/external/angle/src/libANGLE/renderer/gl/glx/
DPbufferSurfaceGLX.cpp25 mWidth(width), in PbufferSurfaceGLX()
46 int width = std::max(1, static_cast<int>(mWidth)); in initialize()
60 mGLX.queryDrawable(mPbuffer, GLX_WIDTH, &mWidth); in initialize()
110 return mWidth; in getWidth()
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp48 mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))), in SurfaceD3D()
57 mWidth = -1; in SurfaceD3D()
63 mFixedWidth = mWidth; in SurfaceD3D()
245 mWidth = backbufferWidth; in resizeSwapChain()
271 mWidth = backbufferWidth; in resetSwapChain()
289 if (x + width > mWidth) in swapRect()
291 width = mWidth - x; in swapRect()
363 return swapRect(displayD3D, 0, 0, mWidth, mHeight); in swap()
404 return mWidth; in getWidth()
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp30 mWidth(width), in PbufferSurfaceEAGL()
56 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize()
60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
109 return mWidth; in getWidth()
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp28 mWidth(width), in PbufferSurfaceCGL()
54 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize()
58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
106 return mWidth; in getWidth()
DIOSurfaceSurfaceCGL.cpp81 mWidth(0), in IOSurfaceSurfaceCGL()
92 mWidth = static_cast<int>(attribs.get(EGL_WIDTH)); in IOSurfaceSurfaceCGL()
163 mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight, in bindTexImage()
193 return mWidth; in getWidth()
292 mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight, in createDefaultFramebuffer()
/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp253 mWidth = 0; in RenderbufferStorage()
265 return mWidth; in getWidth()
289 mWidth = renderTarget->getWidth(); in Colorbuffer()
317 mWidth = width; in Colorbuffer()
367 mWidth = depthStencil->getWidth(); in DepthStencilbuffer()
395 mWidth = width; in DepthStencilbuffer()
/external/angle/src/libANGLE/
DRenderbuffer.cpp27 : mWidth(0), mHeight(0), mFormat(GL_RGBA4), mSamples(0), mInitState(InitState::MayNeedInit) in RenderbufferState()
34 return mWidth; in getWidth()
58 mWidth = static_cast<GLsizei>(width); in update()
154 return mState.mWidth; in getWidth()
213 size *= mState.mWidth; in getMemorySize()
236 return Extents(mState.mWidth, mState.mHeight, 1); in getAttachmentSize()
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp53 mWidth(0), in DXGISwapChainWindowSurfaceWGL()
99 mWidth = rect.right - rect.left; in initialize()
252 return static_cast<EGLint>(mWidth); in getWidth()
351 if (newWidth != mWidth || newHeight != mHeight) in checkForResize()
353 mWidth = newWidth; in checkForResize()
435 swapChainDesc.Width = static_cast<UINT>(mWidth); in createSwapChain()
467 swapChainDesc.BufferDesc.Width = static_cast<UINT>(mWidth); in createSwapChain()
534 static_cast<GLsizei>(mWidth), in createSwapChain()
DPbufferSurfaceWGL.cpp29 mWidth(width), in PbufferSurfaceWGL()
93 mPbuffer = mFunctionsWGL->createPbufferARB(mParentDeviceContext, mPixelFormat, mWidth, mHeight, in initialize()
103 if (mFunctionsWGL->queryPbufferARB(mPbuffer, WGL_PBUFFER_WIDTH_ARB, &mWidth) != TRUE || in initialize()
192 return mWidth; in getWidth()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.cpp29 mWidth(-1), in SwapChain9()
160 RECT rect = {0, 0, mWidth, mHeight}; in reset()
270 mWidth = backbufferWidth; in reset()
321 D3DVIEWPORT9 viewport = {0, 0, static_cast<DWORD>(mWidth), static_cast<DWORD>(mHeight), in swapRect()
330 float u1 = x / float(mWidth); in swapRect()
332 float u2 = (x + width) / float(mWidth); in swapRect()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.cpp214 mWidth(width), in TextureRenderTarget11()
230 ASSERT(mFormatSet.formatID != angle::FormatID::NONE || mWidth == 0 || mHeight == 0); in TextureRenderTarget11()
243 mWidth(width), in TextureRenderTarget11()
259 ASSERT(mFormatSet.formatID != angle::FormatID::NONE || mWidth == 0 || mHeight == 0); in TextureRenderTarget11()
293 return mWidth; in getWidth()
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp452 mWidth = 0; in RenderbufferStorage()
464 return mWidth; in getWidth()
488 mWidth = renderTarget->getWidth(); in Colorbuffer()
516 mWidth = width; in Colorbuffer()
566 mWidth = depthStencil->getWidth(); in DepthStencilbuffer()
594 mWidth = width; in DepthStencilbuffer()
/external/angle/src/libANGLE/renderer/gl/egl/ozone/
DDisplayOzone.cpp103 mWidth(0), in Buffer()
172 if (mWidth == width && mHeight == height) in resize()
229 mWidth = width; in resize()
277 if (drmModeAddFB2(fd, mWidth, mHeight, mDRMFormatFB, handles, pitches, offsets, &mDRMFB, 0)) in getDRMFB()
359 mWidth(1280), in DisplayOzone()
417 mWidth = mMode->hdisplay; in hasUsableScreen()
735 double x = n->x * 2. / mWidth - 1; in drawWithTexture()
737 double halfw = n->width * 1. / mWidth; in drawWithTexture()
739 double borderw = n->borderWidth * 2. / mWidth; in drawWithTexture()
756 sm->setViewport(gl::Rectangle(0, 0, mWidth, mHeight)); in drawWithTexture()
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/external/angle/util/ozone/
DOzoneWindow.cpp21 mNative.width = mWidth = width; in initialize()
57 mNative.width = mWidth = width; in resize()

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