Searched refs:mWorkItemsBE (Results 1 – 2 of 2) sorted by relevance
82 tile.mWorkItemsBE += numTiles; in markTileComplete()83 SWR_ASSERT(tile.mWorkItemsFE == tile.mWorkItemsBE); in markTileComplete()88 tile.mWorkItemsBE = 0; in markTileComplete()
83 uint32_t mWorkItemsBE = 0; member