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Searched refs:m_alpha (Results 1 – 2 of 2) sorted by relevance

/external/eigen/demos/opengl/
Dquaternion_demo.cpp271 m_alpha += double(m_timer.interval()) * 1e-3; in animate()
273 TimeLine::const_iterator hi = m_timeline.upper_bound(m_alpha); in animate()
292 float s = (m_alpha - lo->first)/(hi->first - lo->first); in animate()
342 m_alpha = 0; in keyPressEvent()
360 m_alpha = 0; in stopAnimation()
544 m_alpha = 0; in resetCamera()
Dquaternion_demo.h32 float m_alpha; variable