Searched refs:m_alpha (Results 1 – 2 of 2) sorted by relevance
271 m_alpha += double(m_timer.interval()) * 1e-3; in animate()273 TimeLine::const_iterator hi = m_timeline.upper_bound(m_alpha); in animate()292 float s = (m_alpha - lo->first)/(hi->first - lo->first); in animate()342 m_alpha = 0; in keyPressEvent()360 m_alpha = 0; in stopAnimation()544 m_alpha = 0; in resetCamera()
32 float m_alpha; variable