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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayGenerateMipMap.cpp225 storage_config_1.m_depth = 18; in initTest()
234 storage_config_2.m_depth = 6; in initTest()
243 storage_config_3.m_depth = 6; in initTest()
252 storage_config_4.m_depth = 12; in initTest()
279 GL_RGBA8, config.m_width, config.m_height, config.m_depth, 0, /* border */ in initTest()
289 config.m_depth); in initTest()
325 for (unsigned int n_layer_face = 0; n_layer_face < storage_config.m_depth; ++n_layer_face) in iterate()
378 for (unsigned int n_layer_face = 0; n_layer_face < storage_config.m_depth; ++n_layer_face) in iterate()
567 storage_config1.m_depth = 18; in initTest()
576 storage_config2.m_depth = 6; in initTest()
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DesextcTextureCubeMapArraySubImage3D.cpp239 …m_copy_data_buffer.assign(copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_c… in configureDataBuffer()
241 … zoffset = copy_params.m_zoffset; zoffset < copy_params.m_zoffset + copy_params.m_depth; ++zoffset) in configureDataBuffer()
259 … zoffset = copy_params.m_zoffset; zoffset < copy_params.m_zoffset + copy_params.m_depth; ++zoffset) in configureDataBuffer()
297 copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components * in configurePixelUnpackBuffer()
402 … copy_params.m_width, copy_params.m_height, copy_params.m_depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in texSubImage3D()
486 …<< "(" << copy_params.m_width << "," << copy_params.m_height << "," << copy_params.m_depth << ")\n" in testTexSubImage3D()
509 << "(" << copy_params.m_width << "," << copy_params.m_height << "," << copy_params.m_depth in testTexSubImage3D()
545 << "(" << copy_params.m_width << "," << copy_params.m_height << "," << copy_params.m_depth in testCopyTexSubImage3D()
DesextcTextureCubeMapArraySubImage3D.hpp81 …e3DCopyParams(void) : m_xoffset(0), m_yoffset(0), m_zoffset(0), m_width(0), m_height(0), m_depth(0) in SubImage3DCopyParams()
94 m_depth = depth; in init()
102 glw::GLuint m_depth; member
DesextcTextureCubeMapArrayGetterCalls.cpp41 const glw::GLuint TextureCubeMapArrayGetterCalls::m_depth = 6; member in glcts::TextureCubeMapArrayGetterCalls
253 glw::GLubyte texture_data_ubyte[m_width * m_height * m_depth * m_n_components]; in iterate()
254 …memset(texture_data_ubyte, 0, m_width * m_height * m_depth * m_n_components * sizeof(glw::GLubyte)… in iterate()
262 m_depth, /* depth */ in iterate()
274 m_depth, /* depth */ in iterate()
348 m_depth); /* depth */ in iterate()
586 expected_property_int_value = m_depth; in verifyGetTexLevelParameters()
DesextcTextureCubeMapArrayStencilAttachments.hpp51 return m_depth; in getDepth()
68 glw::GLuint m_depth; member in glcts::CubeMapArrayDataStorage
DesextcTextureCubeMapArrayStencilAttachments.cpp48 CubeMapArrayDataStorage::CubeMapArrayDataStorage() : m_data_array(DE_NULL), m_depth(0), m_height(0)… in CubeMapArrayDataStorage()
72 m_depth = depth; in init()
91 m_depth = 0; in deinit()
106 return m_width * m_height * m_depth * TextureCubeMapArrayStencilAttachments::m_n_components; in getArraySize()
DesextcTextureCubeMapArrayGenerateMipMap.hpp40 glw::GLuint m_depth; member
DesextcTextureCubeMapArrayGetterCalls.hpp88 static const glw::GLuint m_depth; member in glcts::TextureCubeMapArrayGetterCalls
DesextcTextureCubeMapArraySampling.cpp3369 const glw::GLint array_length = resolution.m_depth / n_faces; in prepareCompresedTexture()
3382 resolution.m_width, resolution.m_height, resolution.m_depth); in prepareCompresedTexture()
3405 texture_width, texture_height, resolution.m_depth, in prepareCompresedTexture()
3433 texture_width, texture_height, resolution.m_depth, 0 /* border */, image_size, in prepareCompresedTexture()
3457 const glw::GLint n_elements = resolution.m_depth / n_faces; in prepareTexture()
3470 resolution.m_width, resolution.m_height, resolution.m_depth); in prepareTexture()
3480 texture_width, texture_height, resolution.m_depth, 0 /* border */, in prepareTexture()
3674 const glw::GLuint image_width = 3 * resolution.m_depth;
3762 gl.viewport(0, 0, 3 * resolution.m_depth, 3);
3950 const glw::GLuint n_layers = resolution.m_depth / 6;
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/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp219 int m_depth; member in deqp::gles31::Functional::TextureCubeArraySpecCase
228 , m_depth (depth) in TextureCubeArraySpecCase()
267 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in verifyTexture()
345 levelData.setSize(levelW, levelW, m_depth); in createTexture()
348 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture()
375 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
385 levelData.setSize(levelW, levelW, m_depth); in createTexture()
388 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.form… in createTexture()
442 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture()
449 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitc… in createTexture()
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Des31fTextureFilteringTests.cpp132 const int m_depth; member in deqp::gles31::Functional::TextureCubeArrayFilteringCase
184 , m_depth (depth) in TextureCubeArrayFilteringCase()
215 const int numLayers = m_depth / 6; in init()
218 …ntTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); in init()
219 …dTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); in init()
236 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in init()
253 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in init()
255 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); in init()
Des31fTextureFormatTests.cpp116 const int m_depth; member in deqp::gles31::Functional::TextureCubeArrayFormatCase
131 , m_depth (depth) in TextureCubeArrayFormatCase()
145 , m_depth (depth) in TextureCubeArrayFormatCase()
165 …? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit intern… in init()
166 …: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal forma… in init()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp331 m_textures_info[i].m_depth); in iterate()
332 …e3D(m_textures_info[i].m_texture_target, 0, 0, 0, 0, m_width, m_height, m_textures_info[i].m_depth, in iterate()
410 min_depth = m_textures_info[0].m_depth; in iterate()
414 if (min_depth > (unsigned)m_textures_info[nTexture].m_depth) in iterate()
416 min_depth = m_textures_info[nTexture].m_depth; in iterate()
480 texInfo.m_depth = 2; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
487 texInfo.m_depth = 4; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
617 texInfo.m_depth = 4; in GeometryShaderLayeredRenderingBoundaryConditionNoGS()
686 texInfo.m_depth = 4; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet()
773 texInfo.m_depth = 4; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp43 glw::GLint m_depth; member
/external/deqp/framework/common/
DtcuCompressedTexture.hpp142 int getDepth (void) const { return m_depth; } in getDepth()
154 int m_depth; member in tcu::CompressedTexture
DtcuTexture.cpp3723 , m_depth (depth) in Texture3D()
3732 , m_depth (other.m_depth) in Texture3D()
3746 m_depth = other.m_depth; in operator =()
3762 const int depth = getMipPyramidLevelSize(m_depth, levelNdx); in allocLevel()
3816 , m_depth (depth) in TextureCubeArray()
3819 DE_ASSERT(m_depth % 6 == 0); in TextureCubeArray()
3825 , m_depth (other.m_depth) in TextureCubeArray()
3828 DE_ASSERT(m_depth % 6 == 0); in TextureCubeArray()
3839 m_depth = other.m_depth; in operator =()
3842 DE_ASSERT(m_depth % 6 == 0); in operator =()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.hpp100 return m_depth; in get_depth()
139 glw::GLuint m_depth; member in glcts::TestConfiguration
/external/emma/core/java12/com/vladium/emma/report/
DReportProperties.java105 m_depth = depth; in setDepth()
110 return m_depth; in getDepth()
182 private int m_depth; field in ReportProperties.ParsedProperties
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.cpp702 : m_id(0), m_width(0), m_height(0), m_depth(0), m_context(context), m_is_array(false) in texture()
748 m_depth = 1; in create()
775 m_depth = depth; in create()
843 read_data.resize(layer_size * m_depth); in get()
847 for (GLuint layer = 0; layer < m_depth; ++layer) in get()
863 for (GLuint elem = 0; elem < (m_width * m_height * m_depth); ++elem) in get()
2497 const GLuint DrawTestBase::m_depth = 16; member in glcts::ViewportArray::DrawTestBase
3003 static const GLuint size = m_width * m_height * m_depth; in prepareTextureArrayR32I()
3013 texture.create(m_width, m_height, m_depth, GL_R32I); in prepareTextureArrayR32I()
3014 texture.update(m_width, m_height, m_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureArrayR32I()
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/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp684 int m_depth; member in es2cts::TexSubImage3DCase
694 , m_depth(depth) in TexSubImage3DCase()
709 …:Texture3D texture(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in iterate()
744 int d = de::max(1, m_depth >> levelNdx); in iterate()
794 int m_depth; member in es2cts::CopyTexSubImage3DCase
805 , m_depth(depth) in CopyTexSubImage3DCase()
822 …:Texture3D texture(m_context.getRenderContext(), m_format, m_type, m_width, m_height, m_depth); in iterate()
871 int d = de::max(1, m_depth >> levelNdx); in iterate()
921 int m_depth; member in es2cts::FramebufferTexture3DCase
932 , m_depth(depth) in FramebufferTexture3DCase()
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/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp544 int m_depth; member in deqp::gles3::Functional::Texture3DSpecCase
554 , m_depth (depth) in Texture3DSpecCase()
590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture()
811 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1159 …a.resize(pixelSize * m_skipPixels + rowPitch * m_skipRows + slicePitch * (m_skipImages + m_depth)); in createTexture()
1166 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1453 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1468 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1817 data.resize(slicePitch*m_depth); in createTexture()
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Des3fTextureFormatTests.cpp624 int m_depth; member in deqp::gles3::Functional::Texture3DFormatCase
640 , m_depth (depth) in Texture3DFormatCase()
655 , m_depth (depth) in Texture3DFormatCase()
672 …? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit in… in init()
673 …: new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal f… in init()
705 float r = ((float)sliceNdx + 0.5f) / (float)m_depth; in testSlice()
Des3fFboTestUtil.hpp176 float m_depth; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader
/external/deqp/external/openglcts/modules/gl/
Dgl4cCopyImageTests.hpp247 static const glw::GLuint m_depth; member in gl4cts::CopyImage::SmokeTest
593 glw::GLuint m_depth; member
Dgl3cTextureSwizzleTests.hpp273 static const glw::GLsizei m_depth; member in gl3cts::TextureSwizzle::SmokeTest

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