Searched refs:m_distance_tolerance_square (Results 1 – 2 of 2) sorted by relevance
35 m_distance_tolerance_square = 1.0f / 4; in init()77 (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) { in recursive_bezier()84 (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) { in recursive_bezier()91 (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) { in recursive_bezier()
133 float m_distance_tolerance_square; variable