/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 126 if (m_isVertexCase) in init() 137 …src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase … in init() 138 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0… in init() 140 if (m_isVertexCase) in init() 145 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init() 146 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init() 221 if (m_isVertexCase) in init() 226 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_De… in init() 228 if (m_isVertexCase) in init() 233 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init() [all …]
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D | es2fShaderMatrixTests.cpp | 773 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init() 817 if (m_isVertexCase) in init() 839 if (!m_isVertexCase) in init() 846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init() 852 if (!m_isVertexCase) in init() 859 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init() 900 if (m_isVertexCase) in init() 969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = "; in init()
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D | es2fShaderDiscardTests.cpp | 108 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
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D | es2fShaderReturnTests.cpp | 135 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
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D | es2fShaderStructTests.cpp | 110 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init() 115 if ((m_flags & FLAG_USES_TEXTURES) && m_isVertexCase) in init() 126 if (!m_isVertexCase && (m_flags & FLAG_REQUIRES_HIGHP_FRAGMENT) && in init()
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D | es2fShaderLoopTests.cpp | 244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported() in init() 247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() in init()
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D | es2fShaderTextureFunctionTests.cpp | 264 if (m_isVertexCase) in init() 418 bool isVtxCase = m_isVertexCase; in initShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 513 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLightCase 549 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLoopCase 565 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerOperCase 675 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase 705 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase 721 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerOperCase 2169 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase() 2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData() 2219 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData() 2296 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 513 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLightCase 549 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLoopCase 565 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerOperCase 675 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase 705 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase 721 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerOperCase 2149 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase() 2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData() 2199 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData() 2276 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPrecisionTests.cpp | 202 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderFloatPrecisionCase 222 , m_isVertexCase (isVertexCase) in ShaderFloatPrecisionCase() 246 …FloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); in init() 454 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderIntPrecisionCase 475 , m_isVertexCase (isVertexCase) in ShaderIntPrecisionCase() 499 …valProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); in init() 648 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderUintPrecisionCase 669 , m_isVertexCase (isVertexCase) in ShaderUintPrecisionCase() 693 …alProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase); in init()
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D | es3fShaderBuiltinVarTests.cpp | 234 if (m_isVertexCase) in init() 241 …src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRa… in init() 243 if (m_isVertexCase) in init() 248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init() 249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
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D | es3fShaderMatrixTests.cpp | 1405 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init() 1477 if (m_isVertexCase) in init() 1499 if (!m_isVertexCase) in init() 1506 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init() 1512 if (!m_isVertexCase) in init() 1519 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init() 1566 if (m_isVertexCase) in init() 1637 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in init()
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D | es3fShaderTextureFunctionTests.cpp | 571 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in initTexture() 746 bool isVtxCase = m_isVertexCase; in initShaderSources() 981 const bool m_isVertexCase; member in deqp::gles3::Functional::TextureSizeCase 991 , m_isVertexCase (isVertexCase) in TextureSizeCase() 1272 if (m_isVertexCase) in genVertexShader() 1282 if (m_isVertexCase) in genVertexShader() 1298 if (m_isVertexCase) in genFragmentShader() 1301 if (!m_isVertexCase) in genFragmentShader() 1310 if (!m_isVertexCase) in genFragmentShader()
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D | es3fShaderOperatorTests.cpp | 693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT; in setupShaderData() 699 ostringstream& op = m_isVertexCase ? vtx : frag; in setupShaderData() 725 if (m_isVertexCase) in setupShaderData() 749 string prefix = m_isVertexCase ? "a_" : "v_"; in setupShaderData() 827 if (m_isVertexCase) in setupShaderData()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1660 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance() 1667 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShader() 1742 if (m_isVertexCase) in setupShader() 1765 if (!m_isVertexCase) in setupShader() 1772 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in setupShader() 1779 if (!m_isVertexCase) in setupShader() 1786 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in setupShader() 1833 if (m_isVertexCase) in setupShader() 1904 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in setupShader()
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D | vktShaderRender.hpp | 300 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCase 532 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCaseInstance
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D | vktShaderRender.cpp | 497 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 511 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 531 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance() 542 , m_isVertexCase (false) in ShaderRenderCaseInstance() 573 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance() 602 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance() 682 if (m_isVertexCase) in iterate()
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D | vktShaderRenderDiscardTests.cpp | 115 …return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_use… in createInstance()
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D | vktShaderRenderTextureFunctionTests.cpp | 859 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in initTexture() 1218 …return new ShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m… in createInstance() 1224 bool isVtxCase = m_isVertexCase; in initShaderSources() 2712 …case QUERYFUNCTION_TEXTURESIZE: return new TextureSizeInstance(context, m_isVertexCase, m_textu… in createInstance() 2713 …case QUERYFUNCTION_TEXTUREQUERYLOD: return new TextureQueryLodInstance(context, m_isVertexCase, … in createInstance() 2714 …_TEXTUREQUERYLEVELS: return new TextureQueryLevelsInstance(context, m_isVertexCase, m_textureSpec… in createInstance() 2715 …case QUERYFUNCTION_TEXTURESAMPLES: return new TextureSamplesInstance(context, m_isVertexCase, m_… in createInstance() 2726 std::ostringstream& op = m_isVertexCase ? vert : frag; in initShaderSources() 2729 DE_ASSERT(m_function != QUERYFUNCTION_TEXTUREQUERYLOD || !m_isVertexCase); in initShaderSources() 2763 if (m_isVertexCase) in initShaderSources() [all …]
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D | vktShaderRenderOperatorTests.cpp | 658 …return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_sp… in createInstance() 669 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShaderData() 698 if (m_isVertexCase) in setupShaderData() 722 const std::string prefix = m_isVertexCase ? "a_" : "v_"; in setupShaderData() 800 if (m_isVertexCase) in setupShaderData()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 350 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 362 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate() 444 if (m_isVertexCase) in iterate()
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D | glsShaderRenderCase.hpp | 244 bool m_isVertexCase; member in deqp::gls::ShaderRenderCase
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 416 , m_isVertexCase(isVertexCase) in ShaderRenderCase() 430 , m_isVertexCase(isVertexCase) in ShaderRenderCase() 499 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.0f, 0.0f, 0.0f, 1.0f), in iterate() 508 if (m_isVertexCase) in iterate()
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D | glcShaderRenderCase.hpp | 302 bool m_isVertexCase; member in deqp::ShaderRenderCase
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 478 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAG… in initTexture() 714 bool isVtxCase = m_isVertexCase; in initShaderSources()
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