Searched refs:m_texture_access_index (Results 1 – 2 of 2) sorted by relevance
211 size_t m_texture_access_index; member
2803 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in getFragmentShader()2884 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in getVertexShader()3070 << ". Access: " << texture_access[test_case.m_texture_access_index].m_name in logTestCaseDetials()3136 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in prepareArguments()3205 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in prepareCoordinates()