Searched refs:mask_area (Results 1 – 1 of 1) sorted by relevance
442 const FX_RECT& mask_area) { in RenderBitmap() argument443 int size_x_bm = mask_area.Width(); in RenderBitmap()444 int size_y_bm = mask_area.Height(); in RenderBitmap()458 device->StretchDIBits(pDst, mask_area.left, mask_area.top, size_x_bm, in RenderBitmap()461 device->SetDIBits(pDst, mask_area.left, mask_area.top); in RenderBitmap()