Searched refs:materialSpecularLoc (Results 1 – 2 of 2) sorted by relevance
170 UniformLocation materialSpecularLoc; member
315 setUniform4fv(programObject, mProgramState.materialSpecularLoc, 1, in prepareForDraw()698 mProgramState.materialSpecularLoc = programObject->getUniformLocation("material_specular"); in initializeRendererProgram()