Searched refs:matrixLocation (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | BindUniformLocationTest.cpp | 218 int matrixLocation = counter++; in TEST_P() local 226 glBindUniformLocationCHROMIUM(program, matrixLocation, "matrix"); in TEST_P() 250 glUniformMatrix4fv(matrixLocation, 1, false, identity); in TEST_P()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_LinuxX11.cpp | 606 int matrixLocation = glGetUniformLocation(shaderProgram, "transformationMatrix"); in RenderScene() local 618 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix); in RenderScene()
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D | OGLES2HelloAPI_OSX.mm | 579 int matrixLocation = glGetUniformLocation(m_program, "transformationMatrix"); 591 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix);
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 693 GLuint matrixLocation = gl.getUniformLocation(program.getProgram(), "projectionMatrix"); in drawTexture() local 700 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
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