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Searched refs:matrixLocation (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp218 int matrixLocation = counter++; in TEST_P() local
226 glBindUniformLocationCHROMIUM(program, matrixLocation, "matrix"); in TEST_P()
250 glUniformMatrix4fv(matrixLocation, 1, false, identity); in TEST_P()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp606 int matrixLocation = glGetUniformLocation(shaderProgram, "transformationMatrix"); in RenderScene() local
618 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix); in RenderScene()
DOGLES2HelloAPI_OSX.mm579 int matrixLocation = glGetUniformLocation(m_program, "transformationMatrix");
591 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix);
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp693 GLuint matrixLocation = gl.getUniformLocation(program.getProgram(), "projectionMatrix"); in drawTexture() local
700 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()