Searched refs:maxCombinedShaderUniformComponents (Results 1 – 8 of 8) sorted by relevance
635 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = 0; in GenerateCaps()636 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = 0; in GenerateCaps()
762 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; member
1302 caps.maxCombinedShaderUniformComponents[shaderType] = in GenerateMinimumCaps()
1651 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); in getIntegervImpl()1705 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); in getIntegervImpl()1819 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; in getInteger64vImpl()1822 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; in getInteger64vImpl()
795 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()797 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1035 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1399 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
441 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents; in ensureCapsInitialized()
533 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxUniformComponents;
1529 caps->maxCombinedShaderUniformComponents[shaderType] = in GenerateCaps()