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Searched refs:maxLevels (Results 1 – 11 of 11) sorted by relevance

/external/skqp/tests/
DGLProgramsTest.cpp178 int minLevels, int maxLevels) { in create_random_proc_tree() argument
180 SkASSERT(minLevels <= maxLevels); in create_random_proc_tree()
187 bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); in create_random_proc_tree()
206 auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1); in create_random_proc_tree()
207 std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1)); in create_random_proc_tree()
258 bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) { in ProgramUnitTest() argument
311 set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels); in ProgramUnitTest()
400 int maxLevels = get_glprograms_max_levels(ctxInfo); in test_glprograms() local
401 if (maxLevels == 0) { in test_glprograms()
406 maxLevels)); in test_glprograms()
/external/skia/tests/
DProgramsTest.cpp171 int minLevels, int maxLevels) { in create_random_proc_tree() argument
173 SkASSERT(minLevels <= maxLevels); in create_random_proc_tree()
180 bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); in create_random_proc_tree()
201 auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1); in create_random_proc_tree()
202 std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1)); in create_random_proc_tree()
256 bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) { in ProgramUnitTest() argument
307 set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels); in ProgramUnitTest()
404 int maxLevels = get_programs_max_levels(ctxInfo); in test_programs() local
405 if (maxLevels == 0) { in test_programs()
410 maxLevels)); in test_programs()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayTex3DValidation.cpp169 const glw::GLint maxLevels = (glw::GLint)floor(log(maxTextureSize) / log(2.0f)) + 1; in iterate() local
171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */ in iterate()
/external/skqp/src/gpu/
DGrDrawingManager.h73 static bool ProgramUnitTest(GrContext* context, int maxStages, int maxLevels);
/external/skia/src/gpu/
DGrDrawingManager.h93 static bool ProgramUnitTest(GrContext* context, int maxStages, int maxLevels);
/external/mesa3d/src/mesa/main/
Dtexobj.c685 GLint maxLevels = 0; in _mesa_test_texobj_completeness() local
743 maxLevels = _mesa_max_texture_levels(ctx, t->Target); in _mesa_test_texobj_completeness()
744 if (maxLevels == 0) { in _mesa_test_texobj_completeness()
749 assert(maxLevels > 0); in _mesa_test_texobj_completeness()
755 maxLevels - 1); in _mesa_test_texobj_completeness()
831 for (i = baseLevel + 1; i < maxLevels; i++) { in _mesa_test_texobj_completeness()
Dtexgetimage.c1218 GLint maxLevels; in common_error_check() local
1225 maxLevels = _mesa_max_texture_levels(ctx, target); in common_error_check()
1226 if (level < 0 || level >= maxLevels) { in common_error_check()
1675 GLint maxLevels; in getcompressedteximage_error_check() local
1686 maxLevels = _mesa_max_texture_levels(ctx, target); in getcompressedteximage_error_check()
1687 if (level < 0 || level >= maxLevels) { in getcompressedteximage_error_check()
Dtexparam.c1940 GLint maxLevels; in get_tex_level_parameteriv() local
1951 maxLevels = _mesa_max_texture_levels(ctx, target); in get_tex_level_parameteriv()
1952 assert(maxLevels != 0); in get_tex_level_parameteriv()
1954 if (level < 0 || level >= maxLevels) { in get_tex_level_parameteriv()
Dteximage.c2010 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); in compressed_texture_error_check() local
2047 if (level > 0 || level < -maxLevels) { in compressed_texture_error_check()
2077 if (level < 0 || level >= maxLevels) { in compressed_texture_error_check()
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureClampTests.cpp656 int maxLevels = 0; in iterate() local
662 maxLevels = l; in iterate()
666 for (l = 0; l <= maxLevels; ++l) in iterate()
Dgl4cSparseTexture2Tests.cpp948 GLint maxLevels; in sparseAllocateTexture() local
951 gl.getTexParameteriv(target, GL_NUM_SPARSE_LEVELS_ARB, &maxLevels); in sparseAllocateTexture()
953 if (levels > maxLevels) in sparseAllocateTexture()
954 levels = maxLevels; in sparseAllocateTexture()