Searched refs:maxLocation (Results 1 – 4 of 4) sorted by relevance
669 int maxLocation = 1024; in iterate() local672 m_renderCtx.getFunctions().getIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxLocation); in iterate()674 uniformInfo[0].location = maxLocation-1; in iterate()
1067 GLint maxLocation = static_cast<GLint>(uniformLocations->size()); in markUnusedUniformLocations() local1068 for (GLint location = 0; location < maxLocation; ++location) in markUnusedUniformLocations()
4733 GLuint maxLocation = static_cast<GLuint>(caps.maxDrawBuffers); in linkOutputVariables() local4738 maxLocation = extensions.maxDualSourceDrawBuffers; in linkOutputVariables()4778 if (baseLocation + elementCount > maxLocation && in linkOutputVariables()4779 (baseLocation >= maxLocation || in linkOutputVariables()4780 FindUsedOutputLocation(outputLocations, maxLocation, in linkOutputVariables()4781 baseLocation + elementCount - maxLocation, reservedLocations, in linkOutputVariables()
2007 GLint maxLocation, maxIndex; in runQueryProgram() local2008 glGetIntegerv(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, &maxLocation); in runQueryProgram()2018 usedLocations, maxLocation); in runQueryProgram()