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Searched refs:maxUniformBufferBindings (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp143 GLint maxUniformBufferBindings = 0; in get_booleani_v() local
151 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in get_booleani_v()
153 ctx.glGetBooleani_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in get_booleani_v()
188 GLint maxUniformBufferBindings = 0; in get_integeri_v() local
197 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in get_integeri_v()
199 ctx.glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in get_integeri_v()
214 GLint maxUniformBufferBindings = 0; in get_integer64i_v() local
223 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in get_integer64i_v()
225 ctx.glGetInteger64i_v(GL_UNIFORM_BUFFER_START, maxUniformBufferBindings, &data); in get_integer64i_v()
Des31fNegativeShaderApiTests.cpp939 GLint maxUniformBufferBindings = -1; in uniform_block_binding() local
948 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in uniform_block_binding()
951 …< TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings << TestLo… in uniform_block_binding()
964 ctx.glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0); in uniform_block_binding()
/external/deqp/framework/opengl/
DgluStateReset.cpp456 int maxUniformBufferBindings = 0; in resetStateES() local
457 gl.getIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in resetStateES()
460 for (int ndx = 0; ndx < maxUniformBufferBindings; ndx++) in resetStateES()
1077 int maxUniformBufferBindings = 0; in resetStateGLCore() local
1078 gl.getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in resetStateGLCore()
1082 for (int ndx = 0; ndx < maxUniformBufferBindings; ndx++) in resetStateGLCore()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp126 GLint maxUniformBufferBindings; in init()
134 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in init()
136 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in init()
143 GLint maxUniformBufferBindings; in init()
151 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in init()
153 glGetInteger64i_v(GL_UNIFORM_BUFFER_START, maxUniformBufferBindings, &data); in init()
Des3fNegativeShaderApiTests.cpp724 GLint maxUniformBufferBindings; in init()
727 glGetIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in init()
730 …m_log << TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings <<… in init()
743 glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0); in init()
/external/angle/src/libANGLE/
DCompiler.cpp170 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings; in Compiler()
DCaps.cpp1189 caps.maxUniformBufferBindings = 24; in GenerateMinimumCaps()
1249 caps.maxUniformBufferBindings = 36; in GenerateMinimumCaps()
1295 caps.maxUniformBufferBindings = 48; in GenerateMinimumCaps()
DCaps.h784 GLint maxUniformBufferBindings = 0; member
DvalidationES3.cpp1765 if (index >= static_cast<GLuint>(caps.maxUniformBufferBindings)) in ValidateBindBufferCommon()
2711 if (index >= static_cast<GLuint>(caps.maxUniformBufferBindings)) in ValidateIndexedStateQuery()
4032 if (uniformBlockBinding >= static_cast<GLuint>(context->getCaps().maxUniformBufferBindings)) in ValidateUniformBlockBinding()
DContext.cpp426 for (int i = 0; i < mState.mCaps.maxUniformBufferBindings; i++) in initialize()
1446 *params = mState.mCaps.maxUniformBufferBindings; in getIntegervImpl()
3312 ANGLE_LIMIT_CAP(mState.mCaps.maxUniformBufferBindings, in initCaps()
DState.cpp442 mUniformBuffers.resize(caps.maxUniformBufferBindings); in initialize()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp631 caps->maxUniformBufferBindings = 0; in GenerateCaps()
/external/angle/src/tests/gl_tests/
DUniformBufferTest.cpp633 GLint maxUniformBufferBindings; in TEST_P() local
634 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in TEST_P()
640 ss << maxUniformBufferBindings; in TEST_P()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp300 mNativeCaps.maxUniformBufferBindings = maxCombinedUniformBuffers; in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm522 mNativeCaps.maxUniformBufferBindings = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1503 caps->maxUniformBufferBindings = caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] + in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp158 mIndexedBuffers[gl::BufferBinding::Uniform].resize(rendererCaps.maxUniformBufferBindings);
Drenderergl_utils.cpp788 caps->maxUniformBufferBindings = in GenerateCaps()