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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp615 std::unordered_map<unsigned, unsigned> member_components; in CollectInterfaceBlockMembers() local
626 member_components[member_index] = component; in CollectInterfaceBlockMembers()
650 auto component_it = member_components.find(member_index); in CollectInterfaceBlockMembers()
651 … unsigned component = component_it == member_components.end() ? 0 : component_it->second; in CollectInterfaceBlockMembers()