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Searched refs:minMip (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DImageIndexIterator_unittest.cpp18 static const GLint minMip = 0; variable
25 ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip); in TEST()
27 ASSERT_GE(0, minMip); in TEST()
29 for (GLint mip = minMip; mip < maxMip; mip++) in TEST()
52 ImageIndexIterator iter = ImageIndexIterator::MakeCube(minMip, maxMip); in TEST()
54 ASSERT_GE(0, minMip); in TEST()
56 for (GLint mip = minMip; mip < maxMip; mip++) in TEST()
76 ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer); in TEST()
78 ASSERT_GE(0, minMip); in TEST()
80 for (GLint mip = minMip; mip < maxMip; mip++) in TEST()
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DImageIndex.cpp253 ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip) in Make2D() argument
255 return ImageIndexIterator(TextureType::_2D, Range<GLint>(minMip, maxMip), in Make2D()
260 ImageIndexIterator ImageIndexIterator::MakeRectangle(GLint minMip, GLint maxMip) in MakeRectangle() argument
262 return ImageIndexIterator(TextureType::Rectangle, Range<GLint>(minMip, maxMip), in MakeRectangle()
267 ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip) in MakeCube() argument
269 return ImageIndexIterator(TextureType::CubeMap, Range<GLint>(minMip, maxMip), in MakeCube()
273 ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, in Make3D() argument
278 return ImageIndexIterator(TextureType::_3D, Range<GLint>(minMip, maxMip), in Make3D()
282 ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, in Make2DArray() argument
286 return ImageIndexIterator(TextureType::_2DArray, Range<GLint>(minMip, maxMip), in Make2DArray()
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DImageIndex.h95 static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
96 static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip);
97 static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
98 static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
99 static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
103 GLint minMip,