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Searched refs:minimumVisibleArea (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglRenderTests.cpp138 const float minimumVisibleArea = 0.4f; // must cover at least 10% of the surface in isANarrowScreenSpaceTriangle() local
141 return visibleArea < minimumVisibleArea; in isANarrowScreenSpaceTriangle()