Searched refs:monster_builder (Results 1 – 2 of 2) sorted by relevance
2507 auto monster_builder = MonsterBuilder(builder); in UninitializedVectorTest() local2508 monster_builder.add_name(required_name); // required field mandated for monster. in UninitializedVectorTest()2509 monster_builder.add_test4(vector_offset); in UninitializedVectorTest()2510 builder.Finish(monster_builder.Finish()); in UninitializedVectorTest()2584 MonsterBuilder monster_builder(builder); in CreateSharedStringTest() local2585 monster_builder.add_name(two); in CreateSharedStringTest()2586 monster_builder.add_testarrayofstring(vector_offset); in CreateSharedStringTest()2587 builder.Finish(monster_builder.Finish()); in CreateSharedStringTest()
455 #include "monster_builder.h" // Generated by `flatcc`.1567 MonsterBuilder monster_builder(builder);1568 monster_builder.add_pos(&position);1569 monster_builder.add_hp(hp);1570 monster_builder.add_name(name);1571 monster_builder.add_inventory(inventory);1572 monster_builder.add_color(Color_Red);1573 monster_builder.add_weapons(weapons);1574 monster_builder.add_equipped_type(Equipment_Weapon);1575 monster_builder.add_equipped(axe.Union());[all …]