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Searched refs:multisampled (Results 1 – 25 of 41) sorted by relevance

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/external/angle/third_party/spirv-tools/src/source/val/
Dvalidate_image.cpp79 uint32_t multisampled = 0; member
109 info->multisampled = inst->word(6); in GetImageTypeInfo()
285 if (info.multisampled != 0) { in ValidateImageOperands()
327 if (info.multisampled != 0) { in ValidateImageOperands()
363 if (info.multisampled != 0) { in ValidateImageOperands()
480 if (info.multisampled == 0) { in ValidateImageOperands()
512 if (info.multisampled != 0) { in ValidateImageOperands()
600 if (info.multisampled != 0) { in ValidateImageCommon()
633 if (info.multisampled == 1 && in ValidateImageCommon()
770 if (info.multisampled > 1) { in ValidateTypeImage()
[all …]
/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_image.cpp79 uint32_t multisampled = 0; member
109 info->multisampled = inst->word(6); in GetImageTypeInfo()
285 if (info.multisampled != 0) { in ValidateImageOperands()
327 if (info.multisampled != 0) { in ValidateImageOperands()
363 if (info.multisampled != 0) { in ValidateImageOperands()
480 if (info.multisampled == 0) { in ValidateImageOperands()
512 if (info.multisampled != 0) { in ValidateImageOperands()
600 if (info.multisampled != 0) { in ValidateImageCommon()
633 if (info.multisampled == 1 && in ValidateImageCommon()
770 if (info.multisampled > 1) { in ValidateTypeImage()
[all …]
/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_image.cpp79 uint32_t multisampled = 0; member
109 info->multisampled = inst->word(6); in GetImageTypeInfo()
285 if (info.multisampled != 0) { in ValidateImageOperands()
327 if (info.multisampled != 0) { in ValidateImageOperands()
363 if (info.multisampled != 0) { in ValidateImageOperands()
480 if (info.multisampled == 0) { in ValidateImageOperands()
512 if (info.multisampled != 0) { in ValidateImageOperands()
600 if (info.multisampled != 0) { in ValidateImageCommon()
633 if (info.multisampled == 1 && in ValidateImageCommon()
770 if (info.multisampled > 1) { in ValidateTypeImage()
[all …]
/external/mesa3d/src/intel/isl/
DREADME78 For a multisampled surface, this unit has the obvious meaning.
79 A singlesampled surface, from ISL's perspective, is simply a multisampled
107 type multisampled surfaces, an element is a sample.
/external/mesa3d/src/compiler/nir/
Dnir_lower_input_attachments.c91 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in try_lower_input_load() local
106 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled); in try_lower_input_load()
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_fragment_shader_interlock.txt71 In case of sample_interlock_* qualifier multisampled texture has to be
96 In case of sample_interlock_* qualifier multisampled texture has to be
DCTS_ARB_texture_filter_minmax.txt89 - texture is not multisampled
/external/mesa3d/docs/gallium/cso/
Dblend.rst97 multisample is enabled or the destination buffer is multisampled.
101 is enabled or the destination buffer is multisampled.
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.msaa.txt40 colorbuffer contents are then resolved to non-multisampled renderbuffer
/external/angle/extensions/
DANGLE_multiview_multisample.txt42 non-multisampled texture arrays.
DANGLE_framebuffer_multisample.txt175 different sample counts for multisampled rendering, the actual
238 would not be required to support multisampled rendering, except for
/external/skia/tests/
DMtlCopySurfaceTest.mm38 // TODO: check multisampled RT as well
/external/mesa3d/docs/relnotes/
D9.2.4.rst54 - i965: Fix vertical alignment for multisampled buffers.
D18.2.2.rst104 - nvc0: fix bindless multisampled images on Maxwell+
/external/skqp/dm/
DDMSrcSink.h62 enum Multisampled { kNotMultisampled, kMultisampled } multisampled; member
64 : type(t), approach(a), multisampled(ms) {} in type()
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolveStencilNoExport.comp6 // BlitResolveStencilNoExport.comp: Blit stencil images or resolve multisampled ones into a buffer.
DBlitResolve.frag6 // BlitResolve.frag: Blit color or depth/stencil images, or resolve multisampled ones.
/external/skia/dm/
DDMSrcSink.h83 enum Multisampled { kNotMultisampled, kMultisampled } multisampled; member
85 : type(t), approach(a), multisampled(ms) {} in type()
/external/deqp/framework/common/
DtcuRasterizationVerifier.cpp657 const bool multisampled = (args.numSamples != 0); in verifyTriangleGroupInterpolationWithInterpolator() local
707 multisampled); in verifyTriangleGroupInterpolationWithInterpolator()
712 …hts = interpolator.interpolate(triNdx, tcu::IVec2(x, y), viewportSize, multisampled, subPixelBits); in verifyTriangleGroupInterpolationWithInterpolator()
2387 const bool multisampled = (args.numSamples != 0); in verifyTriangleGroupRasterization() local
2430 multisampled); in verifyTriangleGroupRasterization()
2566 const bool multisampled = args.numSamples != 0; in verifyLineGroupRasterization() local
2568 if (multisampled) in verifyLineGroupRasterization()
2624 const bool multisampled = args.numSamples != 0; in verifyLineGroupInterpolation() local
2626 if (multisampled) in verifyLineGroupInterpolation()
/external/angle/src/libANGLE/renderer/gl/glx/
DFBConfigCompatibility.md125 As can be seen above, NVIDIA does not expose conformant context with multisampled
193 All the non-conformant configs have a multisampled buffer, so it could be interesting
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dgraphics_robust_access_pass.cpp884 const bool multisampled = image_type->GetSingleWordInOperand(4) != 0; in ClampCoordinateForImageTexelPointer() local
1011 if (multisampled) { in ClampCoordinateForImageTexelPointer()
/external/angle/third_party/spirv-tools/src/source/opt/
Dgraphics_robust_access_pass.cpp887 const bool multisampled = image_type->GetSingleWordInOperand(4) != 0; in ClampCoordinateForImageTexelPointer()
1014 if (multisampled) { in ClampCoordinateForImageTexelPointer()
/external/deqp-deps/SPIRV-Tools/source/opt/
Dgraphics_robust_access_pass.cpp884 const bool multisampled = image_type->GetSingleWordInOperand(4) != 0; in ClampCoordinateForImageTexelPointer() local
1011 if (multisampled) { in ClampCoordinateForImageTexelPointer()
/external/skqp/src/gpu/mtl/
DGrMtlUtil.mm233 // have any multisampled render targets.
/external/deqp/doc/testspecs/GLES31/
Dfunctional.shaders.sample_variables.txt84 sample_mask_in.sample_mask cases test gl_SampleMaskIn that with multisampled

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