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Searched refs:mvpMatrix (Results 1 – 5 of 5) sorted by relevance

/external/angle/samples/multi_window/
DMultiWindow.cpp143 Matrix4 mvpMatrix = orthoMatrix * viewMatrix * modelMatrix; in draw() local
146 Matrix4::transform(mvpMatrix, Vector4(midX, static_cast<float>(top), 0.0f, 1.0f)), in draw()
147 Matrix4::transform(mvpMatrix, Vector4(static_cast<float>(left), in draw()
149 Matrix4::transform(mvpMatrix, Vector4(static_cast<float>(right), in draw()
/external/angle/samples/simple_vertex_shader/
DSimpleVertexShader.cpp91 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix; in step() local
94 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data); in step()
/external/angle/samples/post_sub_buffer/
DPostSubBuffer.cpp101 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix; in step() local
104 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data); in step()
/external/exoplayer/tree/library/ui/src/main/java/com/google/android/exoplayer2/ui/spherical/
DProjectionRenderer.java140 /* package */ void draw(int textureId, float[] mvpMatrix, boolean rightEye) { in draw() argument
164 GLES20.glUniformMatrix4fv(mvpMatrixHandle, 1, false, mvpMatrix, 0); in draw()
/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp1069 float mvpMatrix[16]; in iterate() local
1070 constructOrthoProjMatrix(mvpMatrix, 0.0, m_renderWidth, 0.0f, m_renderHeight, 1.0f, -1.0f); in iterate()
1072 gl.uniformMatrix4fv(mvpUniformLocation, 1, 0, mvpMatrix); in iterate()